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Light Domain: Difference between revisions

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[[File:Light Domain Subclass 300px.png|center|150px]]
[[File:Light Domain Subclass 300px.png|center|150px]]


<blockquote style="font-size:130%; font-family:Georgia;">"The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead."</blockquote>
{{Quote|The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.}}


'''Light Domain''' is one of the [[Cleric#Subclass|Subclass]] of [[Cleric]]. These Clerics are more specialized in preserving life, their healing spells are more potent.
'''Light Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness.
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== Subclass Features ==
== Subclass Features ==


=== <b>Level 1</b> ===
=== Level 1 ===
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* [[File:Warding Flare Icon 64px.png|frameless|35px]] '''Warding Flare:''' Shield yourself with divine light. Use your reaction to impose [[Disadvantage]] on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Condition#Blinded|Blinded]] is immune to this effect.
* [[File:Warding Flare Icon 64px.png|frameless|upright=0.1]] '''Warding Flare:''' Shield yourself with divine light. Use your reaction to impose [[Disadvantage]] on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Condition#Blinded|Blinded]] is immune to this effect.


* '''Domain Spells:''' You gain spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
* '''Domain Spells:''' You gain spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
** '''Cantrips:''' [[File:Light Spell Icon.png|frameless|35px|link=Light]] [[Light]]
** '''Cantrips:''' [[File:Light Spell Icon.png|frameless|upright=0.1|link=Light]] [[Light]]
** [[File:Burning Hand Icon.png|frameless|35px|link=Burning Hands]] [[Burning Hands]]
** [[File:Burning Hand Icon.png|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
** [[File:Faerie Fire Icon.png|frameless|35px|link=Faerie Fire]] [[Faerie Fire]]
** [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
 
=== Level 2 ===
 
* '''Channel Divinity Action:''' [[File:Radiance Of The Dawn Icon.png|frameless|upright=0.1|link=Radiance Of The Dawn]] [[Radiance Of The Dawn]]
 
=== Level 3 ===
 
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
** [[File:Flaming Sphere Icon.png|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]]
** [[File:Scorching Ray Icon.png|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]]


=== <b>Level 2</b> ===
=== Level 5 ===
----
* '''Channel Divinity Action:''' [[File:Radiance Of The Dawn Icon.png|frameless|35px|link=Radiance Of The Dawn]] [[Radiance Of The Dawn]]


=== <b>Level 3</b> ===
----
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spell#Known Spells|Always Prepared]].
** [[File:Flaming Sphere Icon.png|frameless|35px|link=Flaming Sphere]] [[Flaming Sphere]]
** [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
** [[File:Scorching Ray Icon.png|frameless|35px|link=Scorching Ray]] [[Scorching Ray]]
** [[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]

Revision as of 02:58, 26 January 2023

Main Page > Character Creation > Playable Classes > Cleric > Subclass > Light Domain


Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

Level 1

  • Warding Flare Icon 64px.png Warding Flare: Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Level 2

Level 3

Level 5