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Ride the Winds: Difference between revisions

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== Description ==
== Description ==
Transform into a cloud, becoming [[Resistance|Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size.  
Transform into a cloud, becoming [[Resistance|Resistant]] to all damage, gains [[Advantage]] on [[Constitution]], [[Dexterity]], and [[Strength]] [[Saving Throws]], and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk.
You gain [[Advantage]] on [[Ability Check|Ability Checks]] and [[Saving Throw|Saving Throws]] using Strength, and weapon attacks deal an additional 1d4 damage.
While transformed, the target won't be able to attack, cast spells, or talk.


== Properties ==
== Properties ==

Revision as of 17:41, 27 September 2023

Ride the Winds is a unique Level 3 Transmutation Spell that can be cast when wearing Amulet of Windrider. It allows spellcasters to transform into a cloud.

Gaseous Form Icon.png

Description

Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes Tiny in size. While transformed, the target won't be able to attack, cast spells, or talk.

Properties

Action

  • Concentration: Concentration Icons.png Required

Condition

External Links