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Abyss Beckoners: Difference between revisions
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| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Demonspirit Aura:''' The wearer's summoned creatures have resistance to all damage except {{DamageType|Psychic}}. | * '''Demonspirit Aura:''' The wearer's summoned creatures have resistance to all damage except {{DamageType|Psychic}}. | ||
* At the start of a summoned creature's turn, it must succed a [[Wisdom]] [[Saving Throw]] or be driven [[Conditions#Mad|Mad]]. | * At the start of a summoned creature's turn, it must succed a [[Wisdom]] [[Saving Throw]] (DC 13) or be driven [[Conditions#Mad|Mad]]. | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
Inside a locked chest in a cell, in the [[Zhentarim Basement]], [[The Risen Road]]. | Inside a locked chest in a cell, in the [[Zhentarim Basement]], [[The Risen Road]]. | ||
}} | }} |
Revision as of 21:55, 22 September 2023
The Abyss Beckoners are a very rare pair of gloves that improve the damage resistance of summons at the risk of being driven mad.
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 450 gp
Special
The wearer of this item gains:
- Demonspirit Aura: The wearer's summoned creatures have resistance to all damage except Psychic.
- At the start of a summoned creature's turn, it must succed a Wisdom Saving Throw (DC 13) or be driven Mad.
Where to find
- Inside a locked chest in a cell, in the Zhentarim Basement, The Risen Road.