Ad placeholder

Persuasion: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(updated pricing formula with difficulty setting changes and capped discount)
No edit summary
Line 1: Line 1:
{{ up to date | 2023-09-19 }}
[[Category:Skills]]
[[Category:Skills]]
{{quote|Turn on the charm. Coax and cajole.}}
{{quote|Turn on the charm. Coax and cajole.}}
Line 10: Line 12:
* the [[difficulty]] setting
* the [[difficulty]] setting
* the character's Persuasion
* the character's Persuasion
* and the merchant's [[Attitude]] <ref>https://www.reddit.com/r/BaldursGate3/comments/15rcyhm/ive_decoded_merchant_pricing/</ref>
*and the merchant's [[Attitude]] <ref>https://www.reddit.com/r/BaldursGate3/comments/15rcyhm/ive_decoded_merchant_pricing/</ref>


Pricing factor = D - Persuasion/10 - Attitude/200
Pricing factor = D - Persuasion/10 - Attitude/200

Revision as of 12:41, 19 September 2023

Template:Up to date

Turn on the charm. Coax and cajole.

Persuasion is a Charisma Skill used almost exclusively for dialogue Ability Checks.

Persuasion also affects the prices offered by Traders alongside their Attitude value towards the hero talking to them.

Merchant prices are calculated by either multiplying (in the case of buying) or dividing (in the case of selling) the item's value by a factor determined by:

Pricing factor = D - Persuasion/10 - Attitude/200

Where D is either 2.0, 2.5, or 3.0 depending on difficulty setting.

The game will not allow the pricing factor to reduce below 1.0 (one).

References