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Thisobald Thorm: Difference between revisions
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|alt-image=[[File:Thisobald Model.png|250px]]}}{{ | |alt-image=[[File:Thisobald Model.png|250px]]}}{{SpoilerWarning|act=2| | ||
'''Thisobald Thorm''' is a unique intelligent Undead, the master brewer of the [[The Waning Moon]]. He is the son of [[Ketheric Thorm]]. | '''Thisobald Thorm''' is a unique intelligent Undead, the master brewer of the [[The Waning Moon]]. He is the son of [[Ketheric Thorm]]. | ||
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He stands near the bar in [[The Waning Moon]] and upon getting close a dialogue with him will automatically start. The currently played character will seat themselves at the bar and he will offer them a drink and ask them to tell a story. | He stands near the bar in [[The Waning Moon]] and upon getting close a dialogue with him will automatically start. The currently played character will seat themselves at the bar and he will offer them a drink and ask them to tell a story. | ||
When approached, the closest party member will sit down at the bar. '''Thisobald''' will tend the bar, and insist that you drink with him, and is docile unless refused, wherein he will immediately attack. Should you accept, you must succeed on a variety of [[Ability Saves]] and [[Skill Checks]]. The ultimate goal is to "outdrink" him so he may perhaps burst through over-indulgence. | |||
There are three phases to each round of drinking, which is the Drinking phase, the Story phase and the Questions phase. While drinking, you can choose to either drink the brew by passing a [[Constitution]] [[Saving Throw]], or to avoid drinking entirely by using [[Sleight of Hand]]. Should you fail a [[Constitution]] [[Saving Throw]] if you choose to drink, you will immediately become drunk, and have [[Disadvantage]] on all the following saving throws, which is not ideal for this interaction if you do not wish to, or are not prepared for a fight. If you choose to use [[Sleight of Hand]], the consequences for failure, however, are more dire, as he will notice you are not drinking, and will attack. | There are three phases to each round of drinking, which is the Drinking phase, the Story phase and the Questions phase. While drinking, you can choose to either drink the brew by passing a [[Constitution]] [[Saving Throw]], or to avoid drinking entirely by using [[Sleight of Hand]]. Should you fail a [[Constitution]] [[Saving Throw]] if you choose to drink, you will immediately become drunk, and have [[Disadvantage]] on all the following saving throws, which is not ideal for this interaction if you do not wish to, or are not prepared for a fight. If you choose to use [[Sleight of Hand]], the consequences for failure, however, are more dire, as he will notice you are not drinking, and will attack. | ||
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After drinking, or faking it, he will then request that you tell him a story. Each of these require Performance skill checks, and you will very likely always have a great number to choose from depending on what major events you have encountered. Some examples are the following, and often always come from the events of [[Act One]]. The more you explored and completed in the previous Act, the more choices are available. | After drinking, or faking it, he will then request that you tell him a story. Each of these require Performance skill checks, and you will very likely always have a great number to choose from depending on what major events you have encountered. Some examples are the following, and often always come from the events of [[Act One]]. The more you explored and completed in the previous Act, the more choices are available. | ||
{{SpoilerBox| | |||
The following stories can be told during the first drink (Not all listed): | The following stories can be told during the first drink (Not all listed): | ||
*"From aboard a [[Nautiloid|mind flayer vessel]], I witnessed the Hells themselves." | *"From aboard a [[Nautiloid|mind flayer vessel]], I witnessed the Hells themselves." | ||
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Once you complete the third drink, you will not need to tell another story, and will not be able to ask more questions. Before his stomach bursts open, killing him, he will say one final thing, adding one more piece to the puzzle: | Once you complete the third drink, you will not need to tell another story, and will not be able to ask more questions. Before his stomach bursts open, killing him, he will say one final thing, adding one more piece to the puzzle: | ||
"I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - '''secret'''. No, not, never! Talk and... perish, die, buried. Buried in [[Grand Mausoleum|Thorm tomb]]. Father told me. I can't perish - no, nay, neither. Too strong, too..."}} | "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - '''secret'''. No, not, never! Talk and... perish, die, buried. Buried in [[Grand Mausoleum|Thorm tomb]]. Father told me. I can't perish - no, nay, neither. Too strong, too..." | ||
}} | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
Revision as of 11:05, 19 September 2023
Accursed Master Brewer | |||||||
Thisobald Thorm | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 6 | |||||||
| |||||||
Race | Undead, formally an Elf. | ||||||
Type | Undead | ||||||
HP | 288 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Large | ||||||
Weight | 600kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +9 | ||||||
Passive features | |||||||
Character information | |||||||
Location | The Waning Moon | ||||||
Model | |||||||
{{SpoilerWarning|act=2| Thisobald Thorm is a unique intelligent Undead, the master brewer of the The Waning Moon. He is the son of Ketheric Thorm.
“ | Go on. Drink, make it drank, be drunk. You and I both, to our good health. |
„ |
— Thisobald offering a drink to an adventurer. |
He stands near the bar in The Waning Moon and upon getting close a dialogue with him will automatically start. The currently played character will seat themselves at the bar and he will offer them a drink and ask them to tell a story.
When approached, the closest party member will sit down at the bar. Thisobald will tend the bar, and insist that you drink with him, and is docile unless refused, wherein he will immediately attack. Should you accept, you must succeed on a variety of Ability Saves and Skill Checks. The ultimate goal is to "outdrink" him so he may perhaps burst through over-indulgence.
There are three phases to each round of drinking, which is the Drinking phase, the Story phase and the Questions phase. While drinking, you can choose to either drink the brew by passing a Constitution Saving Throw, or to avoid drinking entirely by using Sleight of Hand. Should you fail a Constitution Saving Throw if you choose to drink, you will immediately become drunk, and have Disadvantage on all the following saving throws, which is not ideal for this interaction if you do not wish to, or are not prepared for a fight. If you choose to use Sleight of Hand, the consequences for failure, however, are more dire, as he will notice you are not drinking, and will attack.
After successfully drinking, he will then ask you to tell a story, which is based on what actions you have taken up to this point. Each story requires a Performance skill check. Should you fail a Performance check to tell a story, you will be given one final chance by Thisobald to weave a better story, this time using Deception. Should you fail again, he becomes hostile.
If you succeed in either circumstance, you will be able to ask Thisobald several questions pertaining to himself, and Ketheric Thorm.
After drinking, or faking it, he will then request that you tell him a story. Each of these require Performance skill checks, and you will very likely always have a great number to choose from depending on what major events you have encountered. Some examples are the following, and often always come from the events of Act One. The more you explored and completed in the previous Act, the more choices are available.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
The following stories can be told during the first drink (Not all listed):
- "From aboard a mind flayer vessel, I witnessed the Hells themselves."
- "I gazed upon nature's bounties in a verdant grove of druids."
- "I've seen the goblins' vile rituals with my own eyes."
- "A silver-tongued devil bade me feast in his lavishly appointed banquet hall."
- "I ascended a great tower infused with the most powerful of magic."
- "I explored a lost fortress buried deep in the Underdark's bowels."
He reveals the following Information on the first drink:
- "Who placed the curse on this land?": Father Ketheric created. Father Ketheric sustains.
- "How did you become... What you are now?": Father Ketheric's laughter. Not joy, not ever-never. Only laughter.
The following stories can be told during the second drink (Not all listed):
- "I ripped apart winged Imps spawned from the fires of Avernus."
- "I conquered infamous hobgoblin Dror Ragzlin and his minions."
- "I challenged a daunting Phase Spider. Its corpse is all that remains."
- "A Bulette made me its prey, but proved no match for me."
- "A towering creature rose from molten lava. I felled it with great wit and might."
- "I bested an inquisitor - a dreaded champion of the Lich Queen, Vlaakith."
He reveals the following Information on the second drink:
- "How do the Thorms sustain the shadows?": The spirit of the land.
- "What can you tell me about Ketheric?": Father. Father is father. Eternal, invincible, forever, except not.
- "What do you mean? How can I defeat Ketheric?": No. You must not, can not, will not mention her. The customer is always right, but also wrong.
Once you complete the third drink, you will not need to tell another story, and will not be able to ask more questions. Before his stomach bursts open, killing him, he will say one final thing, adding one more piece to the puzzle: "I - I know you. I knew, I know, I am knowing. You want father's personal mysterious - (secret) - secret. No, not, never! Talk and... perish, die, buried. Buried in Thorm tomb. Father told me. I can't perish - no, nay, neither. Too strong, too..."
Attacks and Abilities
Notable Loot
- All he has of interest on his body is a worn key that opens the door behind him.
Trivia
- While he mostly has the same general shape of a humanoid - albeit extremely bloated - Thisobald Thorm has four legs total, and has a tail. It is unknown whether this deformity occured before his transformation as an undead, or afterwards.