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DrakeCross22 (talk | contribs) (Added skill check interactions.) |
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==Act One== | ==Act One== | ||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the | If you land near him with a [[Jump (Bonus Action)|Jump]] him, he will wake up hung over. To avoid a fight you can do a few skill checks: | ||
* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep." | |||
** Waking him up a second time will make him and the others attack in anger. | |||
* If the character is a [[Drow]]. "None of your concern. Back to your stupor." | |||
** Won't become hostile if woken up again. | |||
* [[Illithid Persuasion]] {{SkillCheck|Wisdom|2}}. "Nothing. Lie back down and be silent." | |||
** Won't become hostile if woken up again. | |||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger. | |||
== Conditions == | == Conditions == |
Revision as of 05:55, 19 September 2023
Booyahg Culk | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 13 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Piddle is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Act One
If you land near him with a Jump him, he will wake up hung over. To avoid a fight you can do a few skill checks:
- DC 10 Persuasion check. "Hush now. Go back to sleep."
- Waking him up a second time will make him and the others attack in anger.
- If the character is a Drow. "None of your concern. Back to your stupor."
- Won't become hostile if woken up again.
- Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
- Won't become hostile if woken up again.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.
Conditions
- Has Disadvantage on Dexterity and Charisma Checks.
Sources of Drunk
No results
Attacks and Abilities
Main Hand Attack - Ritual Staff
Attack roll: +1 1d8 + -1 (0~7) Bludgeoning
Acid Splash
Casts the Acid Splash Cantrip.
DC 11 Dexterity saving throw to avoid taking damage. 1d6 (1~6) Acid
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
Attack roll: +3 2d8 (2~16) Poison
DC 12 Constitution saving throw to avoid becoming Poisoned.
Range: 18 m / 60 ft