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Fighting style: Difference between revisions
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(Correct spelling of Dueling) |
(changed shield link to link to the items, originally linked to shield reaction) |
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* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | ||
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| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. | | [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. | ||
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' | ''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)'' |
Revision as of 20:58, 16 September 2023
Template:Up to date Fighting Style is a class feature available to Fighters at Level 1, Paladins and Rangers at Level 2, College of Swords Bards at Level 3 and Champion Fighters again at Level 10.
List of Fighting Styles
Fighting Style | Available To | Description |
---|---|---|
Archery | Fighter, Ranger | You gain a +2 bonus to Attack rolls you make with ranged Weapons. |
Defence | Fighter, Paladin, Ranger | You gain a +1 bonus to Armour Class while wearing Armour. |
Dueling | Fighter, Paladin, Ranger, College of Swords | When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. |
Great Weapon Fighting | Fighter, Paladin | When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
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Protection | Fighter, Paladin | When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.) |
Two Weapon Fighting | Fighter, Ranger, College of Swords | When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
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