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Fighting style: Difference between revisions

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(Correct spelling of Dueling)
(changed shield link to link to the items, originally linked to shield reaction)
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* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
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| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
| [[File:Fighting Style Protection Icon.png|middle|frameless|50px]] '''Protection''' || style="text-align:center;" | [[Fighter]], [[Paladin]] || When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  


''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''

Revision as of 20:58, 16 September 2023

Template:Up to date Fighting Style is a class feature available to Fighters at Level 1, Paladins and Rangers at Level 2, College of Swords Bards at Level 3 and Champion Fighters again at Level 10.

List of Fighting Styles

Fighting Style Available To Description
Fighting Style Archery Icon.png Archery Fighter, Ranger You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Fighting Style Defence Icon.png Defence Fighter, Paladin, Ranger You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Fighting Style Duelling Icon.png Dueling Fighter, Paladin, Ranger, College of Swords When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Fighting Style Great Weapon Icon.png Great Weapon Fighting Fighter, Paladin When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  • This also applies to Versatile weapons wielded with both hands.
  • Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, Divine Smite, and a Fire- or Poison-dipped weapon may also be rerolled.
Fighting Style Protection Icon.png Protection Fighter, Paladin When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.

(This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.)

Fighting Style Two Weapon Icon.png Two Weapon Fighting Fighter, Ranger, College of Swords When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.