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Wyll: Difference between revisions

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The following story and dialogue choices will cause Wyll to gain [[approval]].
The following story and dialogue choices will cause Wyll to gain [[approval]].
{{SpoilerBox|1===== Act One ====
{{SpoilerBox|
==== Act One ====


'''[[Druid Grove]]'''
'''[[Druid Grove]]'''
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The following story and dialogue choices will cause Wyll to lose [[approval]].
The following story and dialogue choices will cause Wyll to lose [[approval]].
{{SpoilerBox|1===== Act One ====
{{SpoilerBox|
===== Act One ====


'''[[Druid Grove]]'''
'''[[Druid Grove]]'''

Revision as of 13:39, 10 September 2023

Template:Up to date

A Living Legend
Wyll Ravengard
Wyll.png
Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

14
(+2)

INT

13
(+1)

WIS

10

CHA

17
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race [[Human Human|Human Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +1
Passive features
Character information
Class Fiend
Background Folk Hero
Location Druid Grove
Allies Ulder Ravengard (father)
Enemies Mizora
In-game
Wyll in EA

Wyll is an Origin character and Companion in Baldur's Gate 3. He is a Human Warlock with the Folk Hero background. His patron is Mizora.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

I didn't become the Blade of Frontiers overnight.
Wyll motivating children.


Gameplay

As a Warlock of The Fiend subclass, Wyll gains access to powerful destructive Spells as he levels up. He gains fewer Spell Slots per day than traditional spellcasters, but in exchange, he regains use of them on a Short Rest and his spells are always cast at the highest level possible, making even his low level spells quite potent.

Wyll can use his versatile Eldritch Blast cantrip and Eldritch Invocations to help fill the gaps created by his limited spell slots.

Passive Features

File:Action PactOfTheBlade Rapier.png The Blade of Frontiers

The Champion of the Sword Coast, renowned for his heroic deeds, unusual stone eye, and notable distaste for Goblins.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Level 1 Spells Known
Cantrips Known


Recruitment

Wyll can be recruited in Act One.

  • Wyll is first encountered when approaching the Druid Grove in the Wilderness. On approach, Goblins will attack the grove and Wyll will participate in the battle, announcing himself as the Blade of Frontiers, and defending the grove. Afterwards, he can be found in the The Hollow training Tiefling children to fight. If the player speaks with him there and agrees to join forces with him, he will join the party.
  • If you complete the Druid's Grove quest, Wyll cannot be found within The Hollow. He will appear after recruiting Karlach and completing the quest at The Risen Road, upon taking a long rest.


Background

At a young age, Wyll stumbled across a dark ritual that would bring a great evil into Faerûn if left unchecked. With little time left, Wyll felt left without a choice and he signed and accepted the deal of an opportunistic devil, Mizora, who arrived at the scene to offer Wyll power. With his new powers as a Warlock, Wyll was able to stop the ritual, but was wounded and lost his right eye in the ensuing battle.

Bound by pact to serve Mizora, Wyll's dealings with the devil left him estranged from his influential noble family in Baldur's Gate. He left his home and gained fame as The Blade of Frontiers, renowned for his swordsmanship and monster-slaying.

Now Wyll is on the hunt for Karlach, the latest target his patron Mizora has demanded he kill for her. He must obey, or suffer great consequences. The hunt has taken to Wyll to Avernus, in the Hells themselves.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Wyll's Pact

During the course of the story, you can learn some of the clauses of Wyll's pact with Mizora.

Clause F § 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'

Clause G § 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'

Clause Z § 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'

Clause Z § 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'

Personal Quest

Wyll's Companion Quest is: The Blade of Frontiers

Personality

Wyll actively seeks to do the right thing and live up to his ideal vision of a hero, even if at times he considers himself undeserving of the title. When few options remain, Wyll is willing to resort to brutal methods if in his eyes the ends justify the means. He is desperate to free himself from the shame of his past and be recognized as something greater. Because of this, his deeds can at times appear reckless. He enjoys his title as the Blade of Frontiers even though he regrets what it cost him to obtain it.

Interactions

Approval

Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.

The following story and dialogue choices will cause Wyll to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Druid Grove

  • Tell Lae'zel to stand down when talking to Zorru.(Wyll approves +1)
  • Use Athletics/Insight or Detect Thoughts to help Guex train. (Wyll approves +1)
  • Talk about Rolan's wizard master Lorroakan and agree to set up an introduction (Wyll approves +1)
  • Tell Guex to not shout out his moves after helping him train. (Wyll approves +1)
  • Let Arka shoot Sazza. (Wyll approves +1)
  • Talk about Rolan's wizard master Lorroakan and agree to set up an introduction (requires Gale in party)
  • Tell Arabella's mother that the druids are overreacting.
  • Persuade Kagha to free Arabella.
  • Call Kagha a monster.
  • While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine.
  • Persuade Kagha to fight against the Shadow Druids.
  • Agree with Zevlor to kill the goblin horde's leaders.
  • Play with Alfira or convince her to finish her song.

Forest

Blighted Village

  • Agree to knock out Feezerk for him.
  • Let him speak to Fezzerk.
  • Deliver the final blow to the Fezzerk.

Sunlit Wetlands

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them.
  • Demand that Crusher kiss your foot.
  • Convince the spiders in the pit that goblins taste better than you.
  • Torture Liam for the goblins.

The Risen Road

Waukeen's Rest

  • If you purchase the artist in the Zhent hideout
  • If you agree to pay the extra 200 gold to the artist after you free him

Camp/Conversation

  • Ask him how he came to be the Blade of Frontiers (Wyll approves +5)
  • Tell him that he must have been proud of saving a little boy from goblins (Wyll approves +2)
  • Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach. (Wyll approves +2)
  • Decline the devil's offer to remove the tadpole
  • Assure Wyll that you won't side with the devil
  • Encourage him to get of out his pact with Mizora.
  • Promise him you'll help him find a way to end the pact.
  • Tell Wyll we should rescue Duke Ravenguard.
  • When asking what is like being the Duke son, say "Good wine? I'll toast to that"
  • Pet Scratch.
  • Feed the Owlbear Cub when it arrives at the Camp.
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.

Act Two

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

Moonrise Towers

  • Tell Mizora you'll help her if she releases Wyll from his pact (Perception check may be required).
  • Pass any skill check in response to Mizora asking why she should let her pet go.
  • Tell Araj Oblodra that Astarion is his own person

Camp / Exclamation Mark Conversation

  • After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael.
  • After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard.
  • Invite Halsin to join your party.

Disapproval

Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.

The following story and dialogue choices will cause Wyll to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

= Act One

Druid Grove

Riverside Teahouse

  • Agree to Auntie Ethel's deal.
  • Let Auntie Ethel do her magic on your eye.

Camp/Conversation

  • Be dismissive of him saving a little boy from goblins (Wyll disapproves -2)
  • At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him, or say to the party if they don't like [having a vampire in the party] that they can leave.
  • Flirt with Mizora.

Act Two

Moonrise Towers

Gauntlet of Shar

  • Lick the spider meat.

Romance

Wyll can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

In Chapter One, during the party and only if the player sided with the tieflings and has at least Medium approval. Wyll and the player can meet away from camp to make love.

Trivia

  • Wyll is voiced by Theo Solomon.
  • Wyll's story was almost entirely rewritten for full release after fan feedback.
  • In Multiplayer, if Wyll is chosen as an Origin by one player, Karlach cannot be chosen by any other players, and vice versa.

Gallery

External Links

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