Ad placeholder
Harm: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 40: | Line 40: | ||
| condition = Harm | | condition = Harm | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| condition save = | | condition save = Constitution | ||
| area = | | area = | ||
| area category = | | area category = |
Revision as of 20:38, 5 September 2023
Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.
Description
Reduce a target's maximum Hit Points, but never below 1.
On Save: Target still takes half damage, but its maximum Hit Points are not reduced.
Properties
- Damage
- 14d6 (14~84) Necrotic (Constitution save to halve)
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Harm
Duration: Until Long rest
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class Level 11: Cleric
External Links
- Harm on the Forgotten Realms Wiki