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Nere: Difference between revisions
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Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. | Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. | ||
Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a crucial item to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. Unfortunately there is no way to fix this lantern before going to the | Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a crucial item to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one. | ||
== Spells Known == | == Spells Known == |
Revision as of 15:54, 5 September 2023
True Soul | |||||||
Nere | |||||||
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Stats | |||||||
Level 5 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 78 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Grymforge | ||||||
3D Model | |||||||
Nere, also known as True Soul Nere, is a potential boss in Baldur's Gate 3. In Chapter One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Chapter One
A group of slave Deep Gnomes under the whip of Duergar is trying to get a True Soul out of rubble at the main room of the Grymforge. To save him, the gnomes tell you to go find Philomeen, who has an explosive capable enough of destroying the cave-in.
WARNING: Visiting the Campsite twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him.
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may convince Brithvar and his friend, the duergar at the entrance of the main room, to side against Nere, to make the fight easier. After defeating him, the player can remove his head to bring it to either Spaw or Glut.
Should the player decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed.
Regardless of his status, the player will receive a Shadow-Cursed Lands in order to get to Moonrise Towers. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
, a crucial item to travel through theSpells Known
Loot
At Grymforge:
- Sword of Screams
- Nere's Head
- Broken Moonlantern
- Disintegrating Night Walkers
- Dagger +1
- Potion of Healing
- Silver necklace
- Simple Robe
- Amethyst Ring
- 1402 Gold
Trivia
- Nere is voiced by Joseph Capp.