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Light Domain: Difference between revisions
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=== Level 6 === | === Level 6 === | ||
* [[File: | * [[File:PassiveFeature ImprovedFlare.png|frameless|upright=0.1|link=Improved Warding Flare]] '''[[Improved Warding Flare]]:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | ||
=== Level 7 === | === Level 7 === |
Revision as of 06:19, 2 September 2023
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Subclass Features
Level 1
- Warding Flare: Shield yourself with divine light. Use your Reaction to impose Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.
- Domain Spells: You gain spells from your domain. They are Always Prepared.
- Cantrips: Light
- Burning Hands
- Faerie Fire
Level 2
- Channel Divinity Action: Radiance of the Dawn
Level 3
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 6
- Improved Warding Flare: When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.
Level 8
- Potent Spellcasting: You can add your Wisdom Modifier to the damage you deal with cantrips.
Level 9
- Domain Spells: You gain additional spells from your domain. They are Always Prepared.