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Thunderous Smite: Difference between revisions
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If the spellcaster misses the initial [[Attack Roll|Attack]], the [[Spells#Spell_Slots|Spell Slot]] and [[Bonus Action]] are not consumed. | If the spellcaster misses the initial [[Attack Roll|Attack]], the [[Spells#Spell_Slots|Spell Slot]] and [[Bonus Action]] are not consumed. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = {{Class|College of Lore}} | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| action type = both | | action type = both | ||
| damage = weapon | | damage = weapon |
Revision as of 23:03, 29 August 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
If the spellcaster misses the initial Attack, the Spell Slot and Bonus Action are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)