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Magic Missile: Difference between revisions

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(Added a note about psychic spark adding an additional dart whenver Magic Missile is cast.)
(Bards can learn via Magical Secrets)
Line 9: Line 9:
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| races =  
| races =  
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.

Revision as of 22:12, 29 August 2023

Template:Up to date

Magic Missile Icon.png

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce per missile
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.

How to learn

Classes:

Notes

  • Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
  • Psychic Spark creates one additional dart whenever Magic Missile is cast.
  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
  • When interacting with effects like Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down the target the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the target would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Scorching Ray and Eldritch Blast (as of 4.1.1.3669438).

Visuals

External Links