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=== Chapter Three ===
=== Chapter Three ===


* '''A Foul and Awesome Display:''' Use [[Wulbren Bongle|Wulbren's]] runepowder bomb.
* '''A Grand Prize!:''' Figure out [[Akabi]]'s scheme and obtain the 'grand' prize.
* '''A Grand Prize!:''' Figure out [[Akabi]]'s scheme and obtain the 'grand' prize.
* '''An Exotic Charter:''' Obtain access to the [[House of Hope]] portal.
* '''An Exotic Charter:''' Obtain access to the [[House of Hope]] portal.

Revision as of 09:31, 29 August 2023

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Background Sage Icon.png
"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."

Background Features

Inspirations

Chapter One

  • All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
  • A Natural Alliance: Recognise the druid and Harper armour.
  • A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
  • If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards.
  • Reanimator: Correctly follow Gale's instructions to resurrect him.
  • Roots of the Grove: Learn local history from the druidic frescos.
  • Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
  • Secrets Of The Matron: Read the obscure text by a drow matron.
  • Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
  • Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
  • Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
  • Secrets Of The Sussur Tree: Disable an arcane turrent using a sussur flower.
  • The Forbidden Arcane: Read Omeluum's notes on illithid magic.
  • The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
  • Whispers from the Grave: Glean some wisdom from speaking with the dead.

Chapter Two

  • A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
  • A Natural Alliance: Recognize the druid and Harper armour.
  • Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony.
  • Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
  • Emblem of the Moonmaiden: Discover the truth about the Nightsong.
  • Hippocratic No More: Find the surgeon's research notes.
  • Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
  • Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
  • Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
  • Snuffed Spark: Find the dead aasimar's journal.
  • Tenets of Loss: Open the way into the Sharran Sanctuary.
  • Theskan Tactician: Help Mol win the game of lanceboard.
  • They're in the Walls!: Discover what the 'meat sound' is.
  • Thorm Family Secrets: Discover the fate of Ketheric's family members.
  • Waking the Sleeper: Wake Art from his catatonic slumber.

Chapter Three

  • A Foul and Awesome Display: Use Wulbren's runepowder bomb.
  • A Grand Prize!: Figure out Akabi's scheme and obtain the 'grand' prize.
  • An Exotic Charter: Obtain access to the House of Hope portal.
  • Assistant to the Extra-Planar Agent: Take up Valeria's serial killer investigation.
  • Blood of the Convenant: Find out how Araj's blood experiments are going.
  • Coronation of the Dreadmaster: Meet Gortash in Wyrm's Rock and witness his coronation.
  • Crossing's Namesake: Find the undying sentinel underneath Wyrm's Crossing.
  • Heavy is the Head: Find the Helm of Balduran.
  • New Normal: Let yourself be scanned by a Steel Watcher.
  • Stopping the Repetition of History: Defeat Lorroakan.
  • The Returned Cap'n: Behold the true Captain Grisly in all her piratical glory.
  • Using the Proper Means: Find and use the Torch of Revocation.