Ad placeholder

Wild Magic (barbarian subclass): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(→‎Level 3: added link to rage: wild magic)
(→‎Level 3: Corrected malformed link to rage:wild magic)
Line 13: Line 13:
=== Level 3 ===
=== Level 3 ===


* [[Rage: Wild Magic|{{SmallIcon|Action Barbarian Rage WildMagic.png}} '''Rage: Wild Magic''']]: Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]]. Some of these effects can be activated every subsequent turn as a bonus action.
* {{SmallIcon|Action Barbarian Rage WildMagic.png}} '''[[Rage: Wild Magic]]''': Rage instantly causes a magical effect randomly rolled from the [[Wild Magic table (Barbarian)|Wild Magic table]]. Some of these effects can be activated every subsequent turn as a bonus action.
* {{SmallIcon|Action Barbarian MagicAwareness.png}} '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells.
* {{SmallIcon|Action Barbarian MagicAwareness.png}} '''Magic Awareness''': Anyone within a 3m range adds their [[Proficiency Bonus]] to [[Saving Throw|Saving Throws]] against spells.



Revision as of 16:33, 24 August 2023

The wild influence of magic has transformed you, suffusing you with arcane power that churns within you, waiting to be released.
Wild Magic Barbarian Subclass Icon.png
Wild Magic is one of the Subclasses of Barbarian. These Barbarians manifest otherworldy magic to bolster their martial abilities.

Subclass Features

Level 3

Level 6

  • Bolstering Magic: Boon: You or an ally receive +1d4 bonus to Attack Rolls and Ability Checks for 10 turns.
  • Bolstering Magic: Level 1 Spell Slot: You or an ally recover a level 1 spell slot.
  • Bolstering Magic: Level 2 Spell Slot: You or an ally recover a level 2 spell slot.

Level 9

  • Bolstering Magic: Level 3 Spell Slot: You or an ally recover a level 3 spell slot.

Level 10

  • Unstable Backlash: While enraged, when you take damage or fail a Saving Throw, you trigger another Wild Magic effect that replaces the current one. (This counts as a reaction and can be set to ask.)