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Findal: Difference between revisions

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(fixed an error about where findal is located, and used a list to make the options regarding sazza more readable)
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|class =  
|class =  
|background=
|background=
|location = [[Overgrown Tunnel]]
|location = [[Underground Passage]], [[Silvanus' Grove]]
|faction =  
|faction =  
|family =  
|family =  
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'''Findal''' is a [[Lightfoot Halfling]] in the [[Overgrown Tunnel]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].  
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].  
== Notable Loot ==
== Notable Loot ==
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}
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He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.


If the players are currently escorting [[Sazza]] out through the Overgrown Tunnel, Findal notices the rescue attempt. The player can hand Sazza over, or attempt to convince him that Halsin told the party to free Sazza with a DC 15 [[Deception]] check, persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 [[Persuasion]] check, or intimidate him with a DC 15 [[Intimidation]] check. If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
* convince him that Halsin told the party to free Sazza with a DC 15 [[Deception]] check
* persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 [[Persuasion]] check
* intimidate him with a DC 15 [[Intimidation]] check.  
* hand Sazza over
 
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.


Should the players save him, Findal relocates to the [[Emerald Grove]].
Should the players save him, Findal relocates to the [[Emerald Grove]].

Revision as of 15:39, 22 August 2023

Findal
Findal.png
Stats
Level 1

STR

10

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

16
(+3)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Lightfoot Halfling Lightfoot Halfling|Lightfoot Halfling Lightfoot Halfling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 22
Creature AC Icon.png  AC 11
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Initiative Icon.png  Initiative +1
Passive features
Character information
Location Underground Passage, Silvanus' Grove

Findal is a Lightfoot Halfling in the Underground Passage. He is being interrogated by Tracker Worm, Tracker Torrack, Sharp-eye Gurza and Warrior Gresh.

Notable Loot

Chapter One

When the party approaches the goblins turn their focus to the party. If Findal's health is restored, he joins the fight as an ally, even if the player is currently escorting Sazza. Once the goblins are dealt with, you can speak to Findal. He is grateful to be saved, though you can tell him you're here to finish the goblins job for them.

He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.

If the players are currently escorting Sazza out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...

  • convince him that Halsin told the party to free Sazza with a DC 15 Deception check
  • persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 Persuasion check
  • intimidate him with a DC 15 Intimidation check.
  • hand Sazza over

If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.

Should the players save him, Findal relocates to the Emerald Grove.

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