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Fist of Four Thunders: Difference between revisions
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| save = CON,Targets still take half damage. | | save = CON,Targets still take half damage. | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|3d8|Thunder}} | ||
| notes = When creatures succeeds in saving, they will not be pushed back, but will still take half the damage. | | notes = When creatures succeeds in saving, they will not be pushed back, but will still take half the damage. | ||
}} | }} | ||
[[Category:Class Actions]] | [[Category:Class Actions]] |
Revision as of 04:42, 22 August 2023
Fist of Four Thunders is an Action that allows the of the subclass to push creatures and objects away. It is the Monk equivalent of Thunderwave.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- File:Damage Icon.png[[ |]]
- Details:
- AoE: {{{aoe m}}} m / {{{aoe ft}}} ft (UNKNOWN SHAPE)
- CON,Targets still take half damage. Save
How to learn
(Information not yet added.)
Notes
When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.