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Water Whip: Difference between revisions
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* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}} | * {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}} | ||
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}} | * {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}} | ||
| higherlevels = | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | ||
| learns = | | learns = | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:45, 21 August 2023
Water Whip is an Action that allows a who follows the to either knock a target prone, or pull a target towards them.
Description
Possibly pulls a target within 9m toward you or knocks it Prone.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- File:Damage Icon.png[[ |]]
- Details:
- Range: {{{m}}} m / Expression error: Unrecognized punctuation character "{". ft
- DEX Save
Can be casted as:
How to learn
(Information not yet added.)