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m (→‎Act One: Added an alternative way to get the Inspiration Secrets of the Sussur Tree. Disabling them and reading the tome again will not give a second inspiration. There seem to be multiple ways to get the same inspiration.)
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* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''If I can't have it''' : Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''If I can't have it''': Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
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* '''Secrets Of The Shadow Druids''': Discover and read Faldorn's Canticle.
* '''Secrets Of The Shadow Druids''': Discover and read Faldorn's Canticle.
* '''Secrets Of The Sundering''': Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sundering''': Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sussur Tree''': Read the [[Treatise on Anti-Magic]].
* '''Secrets Of The Sussur Tree''': Read the [[Treatise on Anti-Magic]] or Disable an arcane turrent using a sussur flower.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].

Revision as of 13:00, 19 August 2023

Background Sage Icon.png
"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."

Background Features

Inspirations

Act One

  • All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
  • A Natural Alliance: Recognise the druid and Harper armour.
  • A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
  • If I can't have it: Discover the secrets of the Adamantine Forge from all three drow wizards.
  • Reanimator: Correctly follow Gale's instructions to resurrect him.
  • Roots of the Grove: Learn local history from the druidic frescos.
  • Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
  • Secrets Of The Matron: Read the obscure text by a drow matron.
  • Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
  • Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
  • Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
  • Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic or Disable an arcane turrent using a sussur flower.
  • The Forbidden Arcane: Read Omeluum's notes on illithid magic.
  • The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
  • Whispers from the grave: Glean some wisdom from speaking with the dead.

Act Two

In progress

  • A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
  • A Natural Alliance: Recognize the druid and Harper armour.
  • Brain Blast: Successfully complete the mind puzzle in the mind flayer colony.
  • Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
  • Emblem of the Moonmaiden: Discover the truth about the Nightsong.
  • Hippocratic No More: Find the surgeon's research notes.
  • Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
  • Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
  • Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
  • Snuffed Spark: Find the dead aasimar's journal.
  • Tenets of Loss: Open the way into the Sharran Sanctuary.
  • Theskan Tactician: Help Mol win the game of lanceboard.
  • Waking the Sleeper: Wake Art from his catatonic slumber.