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Thunderous Smite: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| classes = Paladin | | classes = Paladin | ||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them [[Prone]]. | | summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them [[Prone (Condition)|Prone]]. | ||
| description = Your weapon rings with thunder as you strike, pushing your target | | description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them [[Prone (Condition)|Prone]]. | ||
If the spellcaster misses the initial [[Attack Roll|Attack]], the | If the spellcaster misses the initial [[Attack Roll|Attack]], the [[Spells#Spell_Slots|Spell Slot]] and [[Bonus Action]] are not consumed. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| action type = both | | action type = both | ||
Line 23: | Line 23: | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Thunderous smite|long}} |
Revision as of 22:11, 17 August 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
If the spellcaster misses the initial Attack, the Spell Slot and Bonus Action are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin