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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Hunt the Devil''' is a [[quest]] in [[Chapter One]] of Baldur's Gate 3. [[Anders]] and his group of at [[the Risen Road]] claim to be Paladins of Tyr hunting the devil [[Karlach]]. Karlach claims to be a tiefling fleeing the Hells from servants of [[Zariel]]. Decide who to help.
'''Hunt the Devil''' is a [[quest]] in [[Chapter One]] of Baldur's Gate 3. [[Anders]] and his group of at [[the Risen Road]] claim to be Paladins of Tyr hunting the devil [[Karlach]]. Karlach claims to be a tiefling fleeing the Hells from servants of [[Zariel]]. Decide who to help.


==Objectives==
==Objectives==
* Find the devil.
** We met a group of paladins of Tyr who are hunting a devil. Anders asked for our help - we agreed to search for the devil.
* Kill the tiefling.
** We met a tiefling who matches the devil's description. Now's our chance.
** The devil is actually a tiefling called Karlach. She told us that the paladins are actually servants of the archdevil Zariel who were sent to hunt her down.
<div class="toccolours mw-collapsible mw-collapsed" style="margin-top: 10px;">
<div style="font-weight: bold; line-height: 1.6;">Kill Karlach</div>
<div class="mw-collapsible-content">
* Take Karlach's head.
** The devil is dead. Time to take her head.
* Deliver Karlach's head.
** We have the devil's head. We should take it back to Anders.
* Quest Complete!
** Anders rewarded us for our help.
** Anders thanked us for our help.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Side with Karlach</div>
<div class="mw-collapsible-content">
* Confront the paladins.
** We decided to let Karlach join us. The 'paladins' will have something to say about it.
* Kill Zariel's followers.
** Zariel's followers want to kill Karlach. We need to protect her.
* Quest Complete!
** We defeated Anders.
** We defeated Zariel's followers. Karlach is safe - for now.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Invite Karlach to party, then side with Anders</div>
<div class="mw-collapsible-content">
* Confront the paladins.
** We decided to let Karlach join us. The 'paladins' will have something to say about it.
* Kill Karlach.
** We betrayed Karlach.
* Speak to Anders.
** We killed Karlach. Anders will have something to say about that.
</div></div>
The quest can also come to a close by moving on too far in [[Chapter Two]] or recruiting [[Karlach]] only to cause her to leave the party before you can finish the quest. In these cases the Quest Complete can read:
** We left the area without helping the paladins of Tyr.
** We weren't able to deliver the devil's head.
** Without Karlach, we can no longer help the paladins of Tyr.


==Walkthrough==
==Walkthrough==
Line 24: Line 77:


==Notes==
==Notes==
*Although Anders asks for Karlach's head, the quest can still proceed if Karlach despawns or her head becomes otherwise unobtainable (for instance, Karlach is [[Knocked Out (Condition)|Knocked Out]] and the player [[Long Rest]]s). The player can report to [[Anders]] that they weren't able to get her head but Karlach is still dead; he will reward the player with his sword as usual.
* Unsurprisingly, Anders is unable to reward you with the Sword of Justice if you've already pickpocketed it off him.
* Although Anders asks for Karlach's head, the quest can still proceed if Karlach despawns or her head becomes otherwise unobtainable (for instance, Karlach is [[Knocked Out (Condition)|Knocked Out]] and the player [[Long Rest]]s). The player can report to [[Anders]] that they weren't able to get her head but Karlach is still dead; he will reward the player with his sword as usual.


==Consequences==
==Consequences==
Aside from the immediate rewards and possibility of obtaining Karlach as a companion, Karlach's fate will result in some permanent changes for Wyll. If you sided with Karlach, [[Mizora]] will show up at [[camp]] to punish Wyll for reneging on his agreement to hunt all given targets, permanently disfiguring him with devil horns. If the player killed Karlach, she'll instead reward Wyll with the [[Infernal Robe]].
Aside from the immediate rewards and possibility of obtaining Karlach as a companion, Karlach's fate will result in some permanent changes for Wyll. If you sided with Karlach, [[Mizora]] will show up at [[camp]] to punish Wyll for reneging on his agreement to hunt all given targets, permanently disfiguring him with devil horns. If the player killed Karlach, she'll instead reward Wyll with the [[Infernal Robe]].

Revision as of 01:02, 15 August 2023

Template:Up to date Hunt the Devil is a quest in Chapter One of Baldur's Gate 3. Anders and his group of at the Risen Road claim to be Paladins of Tyr hunting the devil Karlach. Karlach claims to be a tiefling fleeing the Hells from servants of Zariel. Decide who to help.

Objectives

  • Find the devil.
    • We met a group of paladins of Tyr who are hunting a devil. Anders asked for our help - we agreed to search for the devil.
  • Kill the tiefling.
    • We met a tiefling who matches the devil's description. Now's our chance.
    • The devil is actually a tiefling called Karlach. She told us that the paladins are actually servants of the archdevil Zariel who were sent to hunt her down.
Kill Karlach
  • Take Karlach's head.
    • The devil is dead. Time to take her head.
  • Deliver Karlach's head.
    • We have the devil's head. We should take it back to Anders.
  • Quest Complete!
    • Anders rewarded us for our help.
    • Anders thanked us for our help.
Side with Karlach
  • Confront the paladins.
    • We decided to let Karlach join us. The 'paladins' will have something to say about it.
  • Kill Zariel's followers.
    • Zariel's followers want to kill Karlach. We need to protect her.
  • Quest Complete!
    • We defeated Anders.
    • We defeated Zariel's followers. Karlach is safe - for now.
Invite Karlach to party, then side with Anders
  • Confront the paladins.
    • We decided to let Karlach join us. The 'paladins' will have something to say about it.
  • Kill Karlach.
    • We betrayed Karlach.
  • Speak to Anders.
    • We killed Karlach. Anders will have something to say about that.

The quest can also come to a close by moving on too far in Chapter Two or recruiting Karlach only to cause her to leave the party before you can finish the quest. In these cases the Quest Complete can read:

    • We left the area without helping the paladins of Tyr.
    • We weren't able to deliver the devil's head.
    • Without Karlach, we can no longer help the paladins of Tyr.

Walkthrough

At the far east of the Risen Road, you can find Anders, Cyrel and Trynn holed up in a Toll House. Not far, down the cliff and across the stream, you can find Karlach. Each will ask you to take out the other:

  • Anders claims his group are Paladins of Tyr tasked with a holy mission to hunt down Karlach: a fearsome devil already responsible for killing other innocents. He'll ask for Karlach's head.
  • Karlach claims to be a runaway tiefling forced to fight in the Blood War, and says that Anders and his group are servants of Zariel here to kill her and send her back to the Hells. She'll offer to join the party and help take Anders down.

Wyll has also been tasked with hunting Karlach by an unnamed party, and so if he's in the party he'll confront and threaten her. Either agreeing to take her out or convincing Wyll that he's been tricked into hunting a tiefling will result in Wyll's approval, no Ability Checks required.

There are a few ways to try and ascertain the truth:

  • Casting Speak with Dead will allow you to interrogate nearby corpses. The one in the room next to Anders will confirm he is a fallen Paladin of Tyr, serving Zariel.
  • Clerics of Tyr may receive a warning from their god.
  • If you take Karlach into your party and bring her to Anders, the two will confront each other. An Insight Check or Detect Thoughts will confirm he's the liar.
  • If you confront Anders about serving Zariel, he'll drop pretenses and attack you.

In any case, you'll have to take one party out. If you bring Karlach to Anders and attempt to leave him in peace, Karlach will force a fight; you can help either side.

Rewards

Notes

  • Unsurprisingly, Anders is unable to reward you with the Sword of Justice if you've already pickpocketed it off him.
  • Although Anders asks for Karlach's head, the quest can still proceed if Karlach despawns or her head becomes otherwise unobtainable (for instance, Karlach is Knocked Out and the player Long Rests). The player can report to Anders that they weren't able to get her head but Karlach is still dead; he will reward the player with his sword as usual.

Consequences

Aside from the immediate rewards and possibility of obtaining Karlach as a companion, Karlach's fate will result in some permanent changes for Wyll. If you sided with Karlach, Mizora will show up at camp to punish Wyll for reneging on his agreement to hunt all given targets, permanently disfiguring him with devil horns. If the player killed Karlach, she'll instead reward Wyll with the Infernal Robe.