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Way of the Open Hand: Difference between revisions
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**{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | **{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
**Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | **Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | ||
{{InfoBlob|{{action|bonus}} + 1{{: | {{InfoBlob|{{action|bonus}} + 1{{User:Tc/Ki}}}} | ||
*{{Icon|Flurry of Blows Stagger Icon.png|24}}'''Flurry of Blows: Stagger''': Punch twice in quick succession and [[Stagger]] the target, making it unable to take reactions. | *{{Icon|Flurry of Blows Stagger Icon.png|24}}'''Flurry of Blows: Stagger''': Punch twice in quick succession and [[Stagger]] the target, making it unable to take reactions. | ||
**Open Hand Technique: Staggered(Condition){{Duration|1}} | **Open Hand Technique: Staggered(Condition){{Duration|1}} | ||
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**{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | **{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
**Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | **Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | ||
{{InfoBlob|{{action|bonus}} + 1{{: | {{InfoBlob|{{action|bonus}} + 1{{User:Tc/Ki}}}} | ||
*{{Icon|Flurry of Blows Push Icon.png|24}}'''Flurry of Blows: Push''': Punch twice in quick succession and possibly push the target 5m/17ft away. | *{{Icon|Flurry of Blows Push Icon.png|24}}'''Flurry of Blows: Push''': Punch twice in quick succession and possibly push the target 5m/17ft away. | ||
**{{Range|melee}} | **{{Range|melee}} | ||
**{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | **{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
**Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | **Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | ||
{{InfoBlob|{{action|bonus}} + 1{{: | {{InfoBlob|{{action|bonus}} + 1{{User:Tc/Ki}}}} | ||
===Level 6=== | ===Level 6=== | ||
*{{Icon|Manifestation of Body Icon.png|24}}'''Manifestation of Body''': Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Necrotic | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Mind or Manifestation of Soul. | *{{Icon|Manifestation of Body Icon.png|24}}'''Manifestation of Body''': Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Necrotic | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Mind or Manifestation of Soul. | ||
*{{Icon|Manifestation of Mind Icon.png|24}}'''Manifestation of Mind''': Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Psychic | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Body or Manifestation of Soul. | *{{Icon|Manifestation of Mind Icon.png|24}}'''Manifestation of Mind''': Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Psychic | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Body or Manifestation of Soul. | ||
*{{Icon|Manifestation of Soul Icon.png|24}}'''Manifestation of Soul''': Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Radiant | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Body or Manifestation of Mind. | *{{Icon|Manifestation of Soul Icon.png|24}}'''Manifestation of Soul''': Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional{{InfoBlob|{{DamageInfo | 1d4 | Radiant | modifier = Wisdom}}damage.}}Can't be used at the same time as Manifestation of Body or Manifestation of Mind. | ||
*{{Icon|Wholeness of Body Icon.png|24}}'''Wholeness of Body''': Regain half your {{SmallIcon|Monk Ki Icon.png}}Ki points and enter a temporary state of Wholeness where you regain {{: | *{{Icon|Wholeness of Body Icon.png|24}}'''Wholeness of Body''': Regain half your {{SmallIcon|Monk Ki Icon.png}}Ki points and enter a temporary state of Wholeness where you regain {{User:Tc/Ki}}s and have an extra{{Action|bonus}}. | ||
** Restores {{DamageText|3 x Monk Level|Healing}} | ** Restores {{DamageText|3 x Monk Level|Healing}} | ||
** Wholeness of Body(Condition): Affected entity has an extra{{Action|bonus}} and recovers 1{{: | ** Wholeness of Body(Condition): Affected entity has an extra{{Action|bonus}} and recovers 1{{User:Tc/Ki}} every turn.{{Duration|3}} | ||
** {{Range|Self}} | ** {{Range|Self}} | ||
** {{Action}} | ** {{Action}} |
Revision as of 13:12, 14 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-14. If multiple days have passed since, this template should be removed. |
You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.Way of the Open Hand is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using unarmed attacks to strike their opponents down.
Subclass Features
Level 3
- Flurry of Blows: Topple: Punch twice in quick succession and possibly knock the target Prone.
- Prone(Condition) Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
- Flurry of Blows: Stagger: Punch twice in quick succession and Stagger the target, making it unable to take reactions.
- Open Hand Technique: Staggered(Condition) Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
- Flurry of Blows: Push: Punch twice in quick succession and possibly push the target 5m/17ft away.
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
Level 6
- Manifestation of Body: Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Necroticdamage.Can't be used at the same time as Manifestation of Mind or Manifestation of Soul.
- Manifestation of Mind: Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Psychicdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Soul.
- Manifestation of Soul: Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Radiantdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Mind.
- Wholeness of Body: Regain half your Ki points and enter a temporary state of Wholeness where you regain Ki Points and have an extra Bonus action.
- Restores 3 x Monk Levelhit points
- Wholeness of Body(Condition): Affected entity has an extra Bonus action and recovers 1Ki Point every turn. Duration: 3 turns
- Range: Self
- Action
- Recharge: Long rest
Level 9
- Ki Resonation: Punch: Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Action
- Ki Resonation: Punch (Bonus Action): Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode. Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Bonus action
- Ki Resonation: Blast: Detonate the ki of a creature Resonating with you, hitting the creature and anyone within 5m/17ft of it. The resulting explosion causes any nearby creatures Resonating with you to also detonate. On Dexterity saving throw targets still take half damage.
- Range: 18 m / 60 ft
- 1Ki Point
- Recharge: Per Turn
- Damage:3d6 (3~18) Force (Dexterity save to halve)
Level 11
- Tranquility: Long Rests surround you with an aura of peace, granting you Sanctuary.
Use {{User:Tc/MonkNavbox}}
instead