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Stunning Strike (Melee): Difference between revisions
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|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | |{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | ||
*A Stunned creature can't move or take {{Action}}s, {{Action|bonus}}s, or {{ | *A Stunned creature can't move or take {{Action}}s, {{Action|bonus}}s, or {{Action|reaction}}s. | ||
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==At Higher Levels== | ==At Higher Levels== |
Revision as of 10:29, 13 August 2023
Stunning Strike (Melee) is a Action. This Action allows the Monk to deal damage to enemies with Melee Weapons and possibly Stun them.
Description
Spend a
Use {{User:Tc/Ki}}
instead
to deal
1d6 (1~6) + Strength or Dexterity modifier Physical
and possibly Stun the target.
Properties
Action + 1Use {{User:Tc/Ki}}
instead
- Damage:1d6 (1~6) + Strength or Dexterity modifier Physical(Inherits Weapon Damage Type)
- Attack roll
- Melee: 1.5 m / 5 ft (Inherits Weapon Range)
- Constitution saving throw to negate the Stunned effect
Stunned |
Duration: 1 turn
|
At Higher Levels
At Level 9 damage is increased to
1d8 (1~8) + Strength or Dexterity modifier Physical
(Inherits Weapon Damage Type)
Progression
- Learns at level 5: