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Infernal Rapier: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Infernal Rapier Icon.png | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Infernal Rapier Icon.png | ||
| description = The {{very rare|Infernal Rapier}} is a possible reward for following [[Wyll]]'s companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your [[Spellcasting Modifier]] for [[Attack Roll]]s instead of Strength or Dexterity. | | description = The {{very rare|Infernal Rapier}} is a very rare rapier and a possible reward for following [[Wyll]]'s companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your [[Spellcasting Modifier]] for [[Attack Roll]]s instead of Strength or Dexterity. | ||
| quote = Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. | | quote = Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel. | ||
| category = martial | | category = martial |
Revision as of 15:09, 11 August 2023
The Infernal Rapier is a very rare rapier and a possible reward for following Wyll's companion quest. It raises your Spell Save DC and, unlike other rapiers, uses your Spellcasting Modifier for Attack Rolls instead of Strength or Dexterity.
Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.
Properties
- Damage
- 1d8 + 2 (3~10) + spellcasting modifier Piercing
- Details
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 960 gp
Special
The holder of this item gains:
- High Spellcasting: You gain a +1 bonus to Spell Save DC.
- Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
- Planar Ally: Cambion: Cast Planar Ally: Cambion once per Long Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Flourish ()
Feint an attack to possibly throw your opponent .
Where to find
- Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Chapter Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward.