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Chill of the Mountain: Difference between revisions
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Crashaholic (talk | contribs) m (fixed broken damage text) |
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{{InfoBlob|{{action}} + {{:Monk/KiText}}}} | {{InfoBlob|{{action}} + {{:Monk/KiText}}}} | ||
* {{Attack Roll}} | * {{Attack Roll}} | ||
* Damage: {{InfoBlob|{{DamageInfo | 1d10 | Cold}} | * Damage: {{InfoBlob|{{DamageInfo | 1d10 | Cold}}}} | ||
* {{Distance|melee}} | * {{Distance|melee}} | ||
Revision as of 10:59, 10 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Chill of the Mountain is an Action that allows the to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost.
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3m/10ft.
Properties
Action + Use {{User:Tc/Ki}}
instead
- Attack roll
- Damage: 1d10 (1~10) Cold
- 1.5 m / 5 ft