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=== Act One ===
=== Act One ===
{{Main|Explore the Ruins}}
{{Main|Explore the Ruins}}
Warryn can be found at the [[Chapel Entrance]] with {{CharLink|Gimblebock}}, {{CharLink|Taman}}, and {{CharLink|Quelenna}}. If the party trigger a conversation with the bandits through Warryn, the ensuing dialogue will not lead to any approval increase among the party members, regardless of which options are selected. It is necessary to start the encounter from the lower area near Gimblebock and Taman. When the party approach, Gimblebock automatically engages them in conversation. The party can attempt to convince the looters to leave the area or attack them. Failing any of the dialogue checks causes Gimblebock to attack.
Warryn can be found at the [[Chapel Entrance]] with {{CharLink|Gimblebock}}, {{CharLink|Taman}}, and {{CharLink|Quelenna}}. If the party triggers a conversation with the bandits through Warryn, the ensuing dialogue will not earn approval with companions, regardless of selected options. To earn approval, it is necessary to start the encounter from the lower area near Gimblebock and Taman. When the party approaches, Gimblebock automatically engages them in conversation. The party can attempt to convince the looters to leave the area or attack them. Failing any of the dialogue checks causes Gimblebock to attack.


== Combat ==
== Combat ==

Revision as of 20:45, 16 January 2025

Warryn is a Rock Gnome bandit that is raiding the Overgrown Ruins in Act One.

Portrait Warryn.png
You! Not another step, hear me?
Warryn, if approached by the party

Overview

Warryn maintains a vantage point over the Chapel Entrance opposite of Quelenna Quelenna.

Involvement

Act One

Main article: Explore the Ruins

Warryn can be found at the Chapel Entrance with Gimblebock Gimblebock, Taman Taman, and Quelenna Quelenna. If the party triggers a conversation with the bandits through Warryn, the ensuing dialogue will not earn approval with companions, regardless of selected options. To earn approval, it is necessary to start the encounter from the lower area near Gimblebock and Taman. When the party approaches, Gimblebock automatically engages them in conversation. The party can attempt to convince the looters to leave the area or attack them. Failing any of the dialogue checks causes Gimblebock to attack.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Normal weapon damage +
D6 Physical.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Physical.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

Gallery

External links