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edits→Encounter details
(Added / Moved combat info for Act Three from the Avenge the Hag Survivors page.) |
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==== Invisible Copies ==== | ==== Invisible Copies ==== | ||
After her first group of illusory copies has been summoned with {{SAI|Auntie's Trickery}}, any future groups that Ethel summons with {{SAI|A Coven of Hags}} are {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they survive to deal extra damage. The clones can each cast [[Ethel's Insect Plague]] {{SAI|Magic Missile}} and {{SmRarityItem|Arrow of Many Targets|Arrows of Many Targets}} are very effective for removing the clones after they are made visible through {{SAI|See Invisibility (spell)}}. The straightforward way to deal with this is area-of-effect damage such as {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}}, {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SmRarityItem|Void Bulb|Void Bulbs}}, {{SmRarityItem|Alchemist's Fire}}, etc. However an additional albeit cheesy technique involves activating the jump ability with a party member (preferably one with high strength and therefore more jump range), and moving the target cursor slowly across the floor: places where the cursor won't allow a jump but which are not otherwise obstructed indicate the presence of an invisible baddie. | After her first group of illusory copies has been summoned with {{SAI|Auntie's Trickery}}, any future groups that Ethel summons with {{SAI|A Coven of Hags}} are {{cond|Invisible}}, making their dispatch trickier and increasing the likelihood they survive to deal extra damage. The clones can each cast [[Ethel's Insect Plague]]. {{SAI|Magic Missile}} and {{SmRarityItem|Arrow of Many Targets|Arrows of Many Targets}} are very effective for removing the clones after they are made visible through {{SAI|See Invisibility (spell)}} or {{SAI|Create Water}}. The straightforward way to deal with this is area-of-effect damage such as {{SmRarityItem|Smokepowder Bomb|Smokepowder Bombs}}, {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SmRarityItem|Void Bulb|Void Bulbs}}, {{SmRarityItem|Alchemist's Fire}}, etc. However an additional albeit cheesy technique involves activating the jump ability with a party member (preferably one with high strength and therefore more jump range), and moving the target cursor slowly across the floor: places where the cursor won't allow a jump but which are not otherwise obstructed indicate the presence of an invisible baddie. | ||
==== Haste Spores ==== | ==== Haste Spores ==== |