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Heavy Armour Master: Difference between revisions
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(On second thought, undid my undo, though it needs further clarity) Tag: Undo |
(Edit for clarity.) |
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| icon = Heavy Armour Master Icon.webp | | icon = Heavy Armour Master Icon.webp | ||
| granted by feats = Heavy Armour Master (Feat) | | granted by feats = Heavy Armour Master (Feat) | ||
| notes = * Only non-magical sources of {{DamageType|Slashing}}, {{DamageType|Bludgeoning}}, and {{DamageType|Piercing}} damage are reduced by this passive. | | notes = * Only non-magical sources of {{DamageType|Slashing}}, {{DamageType|Bludgeoning}}, and {{DamageType|Piercing}} damage are reduced by this passive (e.g., wearing heavy armour in conjunction with this feat will not reduce non-magical elemental damage, or falling damage). | ||
}} | }} | ||
[[Category:Sources of damage reduction]] | [[Category:Sources of damage reduction]] |
Revision as of 00:57, 15 January 2025
Heavy Armour Master is a passive feature provided by the Feat of the same name. Your mastery over heavy armour increases, granting you damage reduction of incoming non-magical damage by 3.
Description
Your Strength increases by 1, to a maximum of 20.
Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
Requires Proficiency with Heavy Armour
How to learn
Granted by the feats: Heavy Armour Master (Feat)
Notes
- Only non-magical sources of Slashing, Bludgeoning, and Piercing damage are reduced by this passive (e.g., wearing heavy armour in conjunction with this feat will not reduce non-magical elemental damage, or falling damage).