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Off-hand set: Difference between revisions

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{{SpellAction|True Strike|recharge = short rest}}
{{SpellAction|True Strike|recharge = short rest}}
* {{Cond|Bound Weapon}}
* {{Cond|Bound Weapon}}
* {{ArmourClass}} +1 (Off-Hand Only)
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|{{Image rarity item|Cold Snap}}
|{{Equipment slot|Main Hand Melee}} ([[Daggers|Dagger]])
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* Deal an additional {{DamageText|1d4|Cold}} damage.
Off-Hand Only
{{Passive|Chilling Counter}}
* {{ArmourClass}} +1 (Off-Hand Only)
* {{ArmourClass}} +1 (Off-Hand Only)
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Revision as of 19:33, 2 January 2025

The off-hand set contains equipment designed to enhance weapons in the off-hand slot.

Name Slot Effect

Bloodthirst

Off-Hand Melee Off-Hand Melee (Dagger)
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)

Cold Snap

Main Hand Melee Main Hand Melee (Dagger)
  • Deal an additional 1d4Damage TypesCold damage.

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.

Crimson Mischief

Off-Hand Melee Off-Hand Melee (Shortsword)
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.