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* '''Change Bestial Heart''' ''(Optional)'': Replace your current [[#Level 3|Bestial Heart]] with a different one.
* '''Change Bestial Heart''' ''(Optional)'': Replace your current [[#Level 3|Bestial Heart]] with a different one.
=== Level 6 ===
* '''Animal Aspect''' ''(Choose 1)''
{| class=wikitable
! style="width:120px;" | Animal Aspects
! style="width:500px;" | Description
|-
| '''Bear''' || Your carrying capacity is doubled, and you have [[Advantage]] on strength checks.
|-
| '''Chimpanzee''' || You gain [[Resistance]] to fall damage, and throwing [[camp supplies]] [[blindness|Blinds]] targets.
|-
| '''Crocodile''' || Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]].
|-
| '''Eagle''' || You [[darkvision|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks.
|-
| '''Elk''' || Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
|-
| '''Honey Badger''' || If you're [[Conditions#Poisoned|Poisoned]], [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expanding a Rage Charge.
|-
| '''Stallion''' || [[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your level.
|-
| '''Tiger''' || You add an addition [[Strength]] modifier against [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] targets, and gain [[proficiency]] in [[Survival]].
|-
| '''Wolf''' || You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks.
|-
| '''Wolverine''' || When you attack a [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] target, you inflict [[Conditions#Maimed|Maim]] on them.
|-
|-
|}

Revision as of 13:29, 7 August 2023

Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.
Wildheart Subclass 300px.png
Wildheart is one of the Subclasses of Barbarian. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.

Subclass Features

Level 3

  • Bestial Heart (Choose 1)
Bestial Hearts Description Grants
Bear Heart While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage.
Eagle Heart While Raging, you can use Diving Strike. Foes also have Disadvantage on Opportunity Attacks against you, and you can use Dash as a bonus action.
Elk Heart While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft.
Tiger Heart While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft.
Wolf Heart While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you.
  • Appearance (Choose 1; Optional)

Level 4

  • Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.

Level 5

  • Change Bestial Heart (Optional): Replace your current Bestial Heart with a different one.

Level 6

  • Animal Aspect (Choose 1)
Animal Aspects Description
Bear Your carrying capacity is doubled, and you have Advantage on strength checks.
Chimpanzee You gain Resistance to fall damage, and throwing camp supplies Blinds targets.
Crocodile Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage on Saving Throws against being knocked prone.
Eagle You see in the dark up to 12m / 40 ft, and gain advantage on Perception checks.
Elk Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
Honey Badger If you're Poisoned, Frightened or Charmed at the start of your turn, you have a 50% chance to begin Raging without expanding a Rage Charge.
Stallion Dashing grants you temporary hit points equal to twice your level.
Tiger You add an addition Strength modifier against Bleeding or Poisoned targets, and gain proficiency in Survival.
Wolf You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Stealth checks.
Wolverine When you attack a Bleeding or Poisoned target, you inflict Maim on them.