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Smythin: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Smythin | | name = Smythin | ||
| identity = Male | |||
| image = Portrait Smythin.png | | image = Portrait Smythin.png | ||
| race = [[Human]] | | race = [[Human]] | ||
Line 8: | Line 9: | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| ac= 10 | | ac= 10 | ||
| hp = | | e hp = 4 | ||
| hp = 6 | |||
| t hp = 7 | | t hp = 7 | ||
| movement m = 9 | | movement m = 9 | ||
Line 25: | Line 27: | ||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
As the party | As the party approach the area above the spider pit in the [[Shattered Sanctum]] of the Goblin Camp, they encounter goblin warriors {{CharLink|Druk}} and {{CharLink|Bez}} planning to push Smythin into the pit. If they are left alone, Smythin is shoved and dies on impact. | ||
It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, | It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, it is possible to throw a {{SmRarityItem|Potion of Invisibility}} at Smythin. Alternatively, a party member can cast {{SAI|Fog Cloud}} over the area or use stealth. | ||
If Smythin is saved, he flees and disappears permanently. | If Smythin is saved, he flees and disappears permanently. | ||
If arriving in the camp for the first time with {{CharLink|Sazza}} as an [[Attached Follower]], Smythin | If arriving in the camp for the first time with {{CharLink|Sazza}} as an [[Attached Follower]], Smythin does not spawn at all. | ||
== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
* Smythin can be drawn toward the party with [[Command: Approach]]; however, if he does not move far enough away from the goblins, Druk | * Smythin can be drawn toward the party with [[Command: Approach]]; however, if he does not move far enough away from the goblins, Druk runs up to him and shoves him anyway. | ||
* Regardless of whether Smythin falls, once Smythin is shoved, he | * Regardless of whether Smythin falls, once Smythin is shoved, he dies. | ||
* Saving Smythin grants [[Inspiration]] to | * Saving Smythin grants [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Saved by a Thread]] to [[Folk Hero|folk heroes]]. | ||
{{noteend}} | {{noteend}} | ||
Revision as of 01:27, 13 December 2024
Involvement
Act One
As the party approach the area above the spider pit in the Shattered Sanctum of the Goblin Camp, they encounter goblin warriors Druk and Bez planning to push Smythin into the pit. If they are left alone, Smythin is shoved and dies on impact.
It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, it is possible to throw a Potion of Invisibility at Smythin. Alternatively, a party member can cast over the area or use stealth.
If Smythin is saved, he flees and disappears permanently.
If arriving in the camp for the first time with Sazza as an Attached Follower, Smythin does not spawn at all.
Notes
- Smythin can be drawn toward the party with Command: Approach; however, if he does not move far enough away from the goblins, Druk runs up to him and shoves him anyway.
- Regardless of whether Smythin falls, once Smythin is shoved, he dies.
- Saving Smythin grants Saved by a Thread to folk heroes.
External links
- Smythin on the Forgotten Realms Wiki