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| class = [[Rogue]] | | class = [[Rogue]] | ||
| race = [[Human]] | | race = [[Human]] | ||
| image = | | image = <gallery> | ||
<gallery> | |||
Andorn.png|In-game | Andorn.png|In-game | ||
Portrait Andorn.png|Portrait | Portrait Andorn.png|Portrait | ||
Line 38: | Line 37: | ||
| perception = 0 | | perception = 0 | ||
}} | }} | ||
'''Andorn''' is a | '''Andorn''' is a human bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
{{DiQ|Be ready for anything. I told you this wouldn't be easy...|Andorn}} | {{DiQ|Be ready for anything. I told you this wouldn't be easy...|Andorn}} | ||
== Description == | == Description == | ||
Andorn is the pragmatic one of his group | Andorn is the pragmatic one of his group. Robbing crypts is dangerous work and he knows it, though he does not necessarily enjoy it. He tries to calm his friends and lead, though he himself is also twitchy and undisciplined. | ||
If he feels threatened while speaking to the party through the door, he tries to bluff, claiming that he has much stronger allies inside. If informing him that {{CharLink|Gimblebock|Gimblebock's}} group has fled, he is unsurprised, even describing them as 'a bit soft.' | |||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
If approaching Andorn from within the [[Refectory]] ruins, he assumes the party members are after the same loot | If approaching Andorn from within the [[Refectory]] ruins, he assumes the party members are after the same loot that his crew is, and becomes instantly hostile. He calls his allies for help. Alternatively, the party can speak with him through the door from outside the [[Chapel Entrance]] at {{Coords|284|372}}. | ||
== Combat == | == Combat == |