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Self-Heal set: Difference between revisions
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{{Passive|Temperature Adjustment}} | {{Passive|Temperature Adjustment}} | ||
{{Passive|Watery Rejuvenation}} | {{Passive|Watery Rejuvenation}} | ||
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|{{Image rarity item|Woe}} | |||
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]]) | |||
|{{Passive|Arcane Enchantment (+1)}} | |||
{{Passive|Arcane Vampirism}} | |||
{{SpellAction|Blight|level = 4|recharge = long rest}} | |||
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[[Category:Equipment sets]] | [[Category:Equipment sets]] |
Revision as of 01:54, 4 December 2024
The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer. Some items also grant additional benefits when healed.
Name | Slot | Effect |
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( Light Armour) |
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( Light Armour) |
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( Light Armour) |
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( Non-Armour) |
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( Non-Armour) |
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( Shield) |
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( Medium Armour) |
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( Medium Armour) |
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( Medium Armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. | |
Handwear (Non-Armour) |
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( Dagger) |
At 3 stacks of Scarlet Remittance:
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( Flail) |
Healing through this item doesn't trigger other passives that react to healing. | |
( Shield) |
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( Non-Armour) |
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( Medium Armour) |
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( Quarterstaff) |
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