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Self-Heal set: Difference between revisions
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{{Passive|Arcane Enchantment (+1)}} | {{Passive|Arcane Enchantment (+1)}} | ||
{{Passive|Weave Eater}} | {{Passive|Weave Eater}} | ||
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|{{MdRarityItem|Shattered Flail}} | |||
|{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]]) | |||
|{{Passive|Yeenoghu's Gift}} | |||
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|{{Image rarity item|Shield of Devotion}} | |{{Image rarity item|Shield of Devotion}} |
Revision as of 01:44, 4 December 2024
The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer. Some items also grant additional benefits when healed.
Name | Slot | Effect |
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( Light Armour) |
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( Light Armour) |
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( Light Armour) |
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( Non-Armour) |
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( Non-Armour) |
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( Shield) |
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( Medium Armour) |
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( Medium Armour) |
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( Medium Armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. | |
Handwear (Non-Armour) |
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( Dagger) |
At 3 stacks of Scarlet Remittance:
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Shattered Flail | ( Flail) |
Healing through this item doesn't trigger other passives that react to healing. |
( Shield) |
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( Non-Armour) |
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( Medium Armour) |
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