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Self-Heal set: Difference between revisions
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|{{Equipment slot|Main Hand Melee}} ([[Daggers|Dagger]]) | |{{Equipment slot|Main Hand Melee}} ([[Daggers|Dagger]]) | ||
|{{Passive|Scarlet Remittance}} | |{{Passive|Scarlet Remittance}} | ||
{{Passive|Sweet Bloodletting} | {{Passive|Sweet Bloodletting}} | ||
{{WeaponAction|Scarlet Feast}} | {{WeaponAction|Scarlet Feast}} | ||
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Revision as of 01:19, 4 December 2024
The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer. Some items also grant additional benefits when healed.
Name | Slot | Effect |
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( Light Armour) |
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( Light Armour) |
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( Light Armour) |
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( Non-Armour) |
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( Non-Armour) |
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( Shield) |
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( Medium Armour) |
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( Medium Armour) |
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( Medium Armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. | |
Handwear (Non-Armour) |
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Rhapsody | ( Dagger) |
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( Shield) |
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( Non-Armour) |
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( Medium Armour) |
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