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Healing set: Difference between revisions

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* Deal an additional {{DamageText|1d8|Radiant}} damage.
* Deal an additional {{DamageText|1d8|Radiant}} damage.
{{WeaponAction|Healing Incense Aura|recharge = long rest}}
{{WeaponAction|Healing Incense Aura}}
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|{{Image rarity item|Hellrider's Pride}}
|{{Image rarity item|Hellrider's Pride}}

Revision as of 01:22, 29 November 2024

The Healing set is a set of equipment that increases the effects of healing, offers bonuses when you heal/are healed, and provides ways to heal allies.

Name Slot Effect

Amulet of Restoration

Amulet Amulet
Healing Word Healing Word ()
Cast as a level 1 spell ( Recharge: Long rest.)
Mass Healing Word Mass Healing Word ()
Cast as a level 3 spell ( Recharge: Long rest.)

Amulet of Selûne's Chosen

Amulet Amulet
Selûne's Dream Selûne's Dream ()
Cast as a cantrip ( Recharge: Long rest.)

Boots of Aid and Comfort

Footwear Footwear (Non-Armour)
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.

Cap of Curing

Headgear Headgear (Non-Armour)
Soothing Songs
When you inspire an ally using Bardic Inspiration Bardic Inspiration, they also regain 1d6hit points.

Devotee's Mace

Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 1d8Damage TypesRadiant damage.
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn


Hellrider's Pride

Gloves Gloves (Non-Armour)
Helm's Protection
When you heal another creature, it gains Resistance to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks.

Herbalist's Gloves

Gloves Gloves (Non-Armour)
Cleansing Touch
If the wearer heals a Poisoned Poisoned creature, it is no longer poisoned.

Ring of Salving

Ring Ring 
Saviour's Allure
You restore an additional 2hit points every time you heal another creature.

Slippery Chain Shirt

Armour Armour (Medium Armour)
Cautious Healer
When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.

The Reviving Hands

Gloves Gloves (Medium Armour)
Revivify Revivify ()
Cast as a level 3 spell ( Recharge: Long rest.)
Aegis Palms
When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

The Whispering Promise

Ring Ring 
Blessed Mercy
When you heal a creature, it gains a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws for 2 turns.

Wapira's Crown

Headgear Headgear (Non-Armour)
Crowning Glory
When healing another, the wearer regains 1d6hit points.