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== Overview ==
== Overview ==
[[File:Emerald Grove Map.png|thumb|The area of the map known as the Emerald Grove.]]
[[File:Emerald Grove Map.png|thumb|The area of the map known as the Emerald Grove.]]
The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as their leader in the absence of {{CharLink|Halsin|First Druid Halsin}}. They are providing temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby [[Goblin]]s, which Kagha believes is worsened by the [[Tiefling|Tieflings']] presence. To protect the Grove, Kagha has ordered the Druids to perform the [[Rite of Thorns (ritual)|Rite of Thorns]], which would shut the Grove off and displace the Tieflings.
The Druids of the Emerald Grove are led by {{CharLink|Kagha}} who serves as their leader in the absence of {{CharLink|Halsin|First Druid Halsin}}. They are providing temporary refuge for the [[Tiefling Refugees|tiefling refugees]] from [[Elturel]], though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby [[Goblin|goblins]], which Kagha believes is worsened by the [[Tiefling|tieflings']] presence. To protect the Grove, Kagha has ordered the druids to perform the [[Rite of Thorns (ritual)|Rite of Thorns]], which would shut the Grove off and displace the tieflings.


The fate of the Emerald Grove and the Tiefling Refugees is in the hands of the party.
The fate of the Emerald Grove and the tiefling refugees is in the hands of the party.


Entering this area grants the party 10 [[Experience|XP]] at level 2, 30 XP at level 3, and 40 XP at level 4.
Entering this area grants the party 10 [[Experience|XP]] at level 2, 30 XP at level 3, and 40 XP at level 4.
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=== Emerald Grove ramparts ===
=== Emerald Grove ramparts ===
[[File:Silvanus' Grove SW.png|thumb|The Emerald Grove's defensive ramparts.]]
[[File:Silvanus' Grove SW.png|thumb|The Emerald Grove's defensive ramparts.]]
The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that {{SAI|Rally|rallies}} defenders if the Grove is attacked. Several Tieflings have set up camp west of the ramparts. If any Tieflings die during the events of Act One, their remains may be found in the burial site by the camp at {{Coords|180|445}}.
The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that {{SAI|Rally|rallies}} defenders if the Grove is attacked. Several tieflings have set up camp west of the ramparts. If any tieflings die during the events of Act One, their remains may be found in the burial site by the camp at {{Coords|180|445}}.


When the party arrive at the Emerald Grove, they find {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Barth}}, and {{CharLink|Remira}} rushing toward the gate, pursued by a band of Goblins. The Goblins kill the gatekeeper {{CharLink|Kanon}}, trapping the three adventurers outside and forcing them and the party into combat. {{CharLink|Wyll}} enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|No One Left Behind]] is awarded for those with the [[Soldier]] background.
When the party arrive at the Emerald Grove, they find {{CharLink|Aradin Beno|Aradin}}, {{CharLink|Barth}}, and {{CharLink|Remira}} rushing toward the gate, pursued by a band of goblins. The goblins kill the gatekeeper {{CharLink|Kanon}}, trapping the three adventurers outside and forcing them and the party into combat. {{CharLink|Wyll}} enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|No One Left Behind]] is awarded for those with the [[Soldier|soldier]] background.


Upon entering the Grove, several Tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister {{CharLink|Arka}}. Regardless of whether the party interact with her, Arka will rush to the [[Makeshift Prison]] with {{CharLink|Memnos}} in close pursuit.
Upon entering the Grove, several tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister {{CharLink|Arka}}. Regardless of whether the party interact with her, Arka rushes to the [[Makeshift Prison]] with {{CharLink|Memnos}} in close pursuit.


On the path leading into [[The Hollow]] within the Grove, Aradin and {{CharLink|Zevlor}} argue about the missing First Druid Halsin and the pack of Goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. This initiates {{Quest|Save the Refugees}}. If the party has not yet initiated the subquest {{Quest|Get Help from Healer Nettie}}, they may learn of {{CharLink|Nettie}} through Zevlor, which adds this subquest under {{Quest|Find a Cure}}.
On the path leading into [[The Hollow]] within the Grove, Aradin and {{CharLink|Zevlor}} argue about the missing First Druid Halsin and the pack of goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. This initiates {{Quest|Save the Refugees}}. If the party has not yet initiated the subquest {{Quest|Get Help from Healer Nettie}}, they may learn of {{CharLink|Nettie}} through Zevlor, which adds this subquest under {{Quest|Find a Cure}}.


Near the main entrance of the Grove, {{CharLink|Nadira}} can be found on the hill east of the ramparts at {{Coords|242|451}}. She is being stalked by a {{CharLink|Bugbear Assassin}} and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby [[Red Dragon]].
Near the main entrance of the Grove, {{CharLink|Nadira}} can be found on the hill east of the ramparts at {{Coords|242|451}}. She is being stalked by a {{CharLink|Bugbear Assassin}} and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby [[Red Dragon|red dragon]].


From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the [[Sacred Pool]]. However, this elevator is initially blocked by {{CharLink|Tuffet}} the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named {{CharLink|Timber}} at {{Coords|239|467}}. The party can decide whether to placate or kill the squirrel. If the player character is the [[The Dark Urge|Dark Urge]], they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if {{SAI|Speak with Animals}} is active. Killing Timber in this way awards [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]].
From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the [[Sacred Pool]]. However, this elevator is initially blocked by {{CharLink|Tuffet}} the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named {{CharLink|Timber}} at {{Coords|239|467}}. The party can decide whether to placate or kill the squirrel. If the player character is the [[The Dark Urge|Dark Urge]], they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if {{SAI|Speak with Animals}} is active. Killing Timber in this way awards [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Indulge Thine Appetites]] for the [[Haunted One]].
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[[File:Silvanus' Grove NW.png|thumb|Looking across The Hollow towards the Makeshift Prison.]]
[[File:Silvanus' Grove NW.png|thumb|Looking across The Hollow towards the Makeshift Prison.]]
{{Main|The Hollow}}
{{Main|The Hollow}}
The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]], and the [[Tiefling Hideout]]. The majority of the Tiefling Refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.
The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]], and the [[Tiefling Hideout]]. The majority of the tiefling refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.


Of particular note, the party can encounter the {{CharLink|Strange Ox}} for the first time near {{Coords|220|540}}. {{CharLink|Zorru}} can be found near {{Coords|195|575}} as part of {{Quest|Find the Githyanki Crèche}} and {{CharLink|Dammon}} can be found near {{Coords|180|560}} as part of {{Quest|The Hellion's Heart}}.
Of particular note, the party can encounter the {{CharLink|Strange Ox}} for the first time near {{Coords|220|540}}. {{CharLink|Zorru}} can be found near {{Coords|195|575}} as part of {{Quest|Find the Githyanki Crèche}} and {{CharLink|Dammon}} can be found near {{Coords|180|560}} as part of {{Quest|The Hellion's Heart}}.
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[[File:Sacred Pool.png|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]]
[[File:Sacred Pool.png|thumb|Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.]]
{{Main|Sacred Pool}}
{{Main|Sacred Pool}}
The Sacred Pool lies in the heart of the Emerald Grove. The {{SmRarityItem|Idol of Silvanus}} rests at the centre of the Sacred Pool, surrounded by Druids performing the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. Several Druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.
The Sacred Pool lies in the heart of the Emerald Grove. The {{SmRarityItem|Idol of Silvanus}} rests at the centre of the Sacred Pool, surrounded by druids performing the {{SmRarityItem|Rite of Thorns (ritual)|Rite of Throns|override_icon=BOOK Generic Druid Rite Unfaded Icon.png|override_rarity=1}}. Several druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.


Near the guards, {{CharLink|Volo}} is interviewing a bear in the Sacred Pool. He serves as a [[Traders|Trader]], carrying {{SmRarityItem|The Whispering Promise}} among his wares.
Near the guards, {{CharLink|Volo}} is interviewing a bear in the Sacred Pool. He serves as a [[Traders|Trader]], carrying {{SmRarityItem|The Whispering Promise}} among his wares.


The Sacred Pool leads to the [[Inner Sanctum]] via the stone door at {{Coords|25|-10}}. The Hollow can be accessed via the stairs to the north and the [[Secluded Cove]] can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by |Tuffet.
The Sacred Pool leads to the [[Inner Sanctum]] via the stone door at {{Coords|25|-10}}. The Hollow can be accessed via the stairs to the north and the [[Secluded Cove]] can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by Tuffet.


=== Inner Sanctum ===
=== Inner Sanctum ===
[[File:Emerald Grove.jpg|thumb|The Inner Sanctum]]
[[File:Emerald Grove.jpg|thumb|The Inner Sanctum]]
{{Main|Inner Sanctum}}
{{Main|Inner Sanctum}}
The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the Druids, resides in the Inner Sanctum.
The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the druids, resides in the Inner Sanctum.


The Servant Quarters are north-east of Kagha while the [[Druids' Chambers]] lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the [[Enclave Library]].
The Servant Quarters are north-east of Kagha while the [[Druids' Chambers]] lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the [[Enclave Library]].

Latest revision as of 18:04, 28 November 2024

Wilderness
Forest Emerald Grove Secluded Cove
Roadside Cliffs
The Emerald Grove (also known as the Druid's Grove) is a Location within the Wilderness in Act One of Baldur's Gate 3. It encompasses the large cavern known as The Hollow and the Sacred Pool.

Overview[edit | edit source]

The area of the map known as the Emerald Grove.

The Druids of the Emerald Grove are led by Kagha Kagha who serves as their leader in the absence of Halsin First Druid Halsin. They are providing temporary refuge for the tiefling refugees from Elturel, though tensions are strained between the two groups. The Grove is on high alert due to the aggression of nearby goblins, which Kagha believes is worsened by the tieflings' presence. To protect the Grove, Kagha has ordered the druids to perform the Rite of Thorns, which would shut the Grove off and displace the tieflings.

The fate of the Emerald Grove and the tiefling refugees is in the hands of the party.

Entering this area grants the party 10 XP at level 2, 30 XP at level 3, and 40 XP at level 4.

Emerald Grove ramparts[edit | edit source]

The Emerald Grove's defensive ramparts.

The entrance to the Emerald Grove is protected by a gate that can only be opened with a nearby winch. The winch is located on the ramparts above the gate next to a war horn that rallies rallies defenders if the Grove is attacked. Several tieflings have set up camp west of the ramparts. If any tieflings die during the events of Act One, their remains may be found in the burial site by the camp at X: 180 Y: 445.

When the party arrive at the Emerald Grove, they find Aradin Beno Aradin, Barth Barth, and Remira Remira rushing toward the gate, pursued by a band of goblins. The goblins kill the gatekeeper Kanon Kanon, trapping the three adventurers outside and forcing them and the party into combat. Wyll Wyll enters the fray, leaping from the ramparts to help defend the Grove. If all allied defenders survive, Inspiration Icon.pngNo One Left Behind is awarded for those with the soldier background.

Upon entering the Grove, several tieflings gather atop the ramparts, mourning the death of Kanon. If the party head to the ramparts immediately, they can speak with his sister Arka Arka. Regardless of whether the party interact with her, Arka rushes to the Makeshift Prison with Memnos Memnos in close pursuit.

On the path leading into The Hollow within the Grove, Aradin and Zevlor Zevlor argue about the missing First Druid Halsin and the pack of goblins that attacked. The party can decide whether to intervene. Aradin's later location will vary depending on this outcome. After the argument, Zevlor thanks the party for defending the Grove and asks them to speak with Kagha to prevent the Rite of Throns. This initiates Save the Refugees Save the Refugees. If the party has not yet initiated the subquest Get Help from Healer Nettie Get Help from Healer Nettie, they may learn of Nettie Nettie through Zevlor, which adds this subquest under Find a Cure Find a Cure.

Near the main entrance of the Grove, Nadira Nadira can be found on the hill east of the ramparts at X: 242 Y: 451. She is being stalked by a Bugbear Assassin Bugbear Assassin and will be murdered if the party fail to rescue her. Interacting with Nadira's telescope provides the party with a glimpse of a nearby red dragon.

From Nadira's location on the east hill, a path winds north from the hill toward an elevator to the Sacred Pool. However, this elevator is initially blocked by Tuffet Tuffet the bear, who must be convinced to move. Near the upper level of the elevator is an aggressively territorial squirrel named Timber Timber at X: 239 Y: 467. The party can decide whether to placate or kill the squirrel. If the player character is the Dark Urge, they will automatically punt the squirrel into the nearby rocks, with lethal consequences. The Dark Urge can only control this choice if Speak with Animals Speak with Animals is active. Killing Timber in this way awards Inspiration Icon.pngIndulge Thine Appetites for the Haunted One.

The Hollow[edit | edit source]

Looking across The Hollow towards the Makeshift Prison.
Main article: The Hollow

The Hollow is a cavernous location north of the ramparts and northwest of the Sacred Pool. This location contains entrances to the Secluded Chamber, Underground Passage, and the Tiefling Hideout. The majority of the tiefling refugees are gathered here. Multiple traders and potential companions are scattered throughout the area.

Of particular note, the party can encounter the Strange Ox Strange Ox for the first time near X: 220 Y: 540. Zorru Zorru can be found near X: 195 Y: 575 as part of Find the Githyanki Crèche Find the Githyanki Crèche and Dammon Dammon can be found near X: 180 Y: 560 as part of The Hellion's Heart The Hellion's Heart.

Sacred Pool[edit | edit source]

Overview of the Sacred Pool, showing the stairs leading down, the stone circle, and the adjacent areas.
Main article: Sacred Pool

The Sacred Pool lies in the heart of the Emerald Grove. The Idol of Silvanus rests at the centre of the Sacred Pool, surrounded by druids performing the Rite of Throns. Several druids guard the bottom of the stairs leading into the Sacred Pool from the Hollow, preventing most outsiders from entering during the rite.

Near the guards, Volo Volo is interviewing a bear in the Sacred Pool. He serves as a Trader, carrying The Whispering Promise among his wares.

The Sacred Pool leads to the Inner Sanctum via the stone door at X: 25 Y: -10. The Hollow can be accessed via the stairs to the north and the Secluded Cove can be reached via a path to the northeast. Toward the south of the Sacred Pool, an elevator leads to the Emerald Grove ramparts, which is initially blocked by Tuffet.

Inner Sanctum[edit | edit source]

The Inner Sanctum
Main article: Inner Sanctum

The Inner Sanctum is a subterranean location accessed through the Stone Door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Grove. Kagha, the acting leader of the druids, resides in the Inner Sanctum.

The Servant Quarters are north-east of Kagha while the Druids' Chambers lie north. Nettie can be found in the Druids' Chamber, tending to an injured creature. She can unlock the entrance to the Enclave Library.

History[edit | edit source]

By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,
To tear the darkness from its roots.

In darkest hour, a concord made,
Twixt harp and wild against the shade.

The towers seized, the battle done,
The moonrise broke the Darkest One.

Inner Sanctum Plaques


The frescos in the Inner Sanctum depict the legacy of the Emerald Grove. The first mural shows Beasts and Druids driving monsters out from their lands. With the monsters driven out, the Druids claim the Grove in the name of Silvanus, god of nature.

However, their strife was not over. Referred to as the 'Darkest Hour', the Druids enter a concord with the Harpers to fight "the shade" (The Shadow Curse). Together, they battle against Ketheric Thorm Ketheric Thorm's Sharran army. The final victory fresco depicts a Sharran helmet lying broken at their feet. The Moonrise Towers were lost that day.

Waypoints[edit | edit source]

This location contains the following Waypoint Waypoint:

  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 423

Locations[edit | edit source]

Notable characters[edit | edit source]

Traders[edit | edit source]

Speak with Dead[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Traders[edit | edit source]

Arron[edit | edit source]

Auntie Ethel[edit | edit source]

Dammon[edit | edit source]

Volo[edit | edit source]

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Hidden treasure[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Several things are mentioned to have happened "yesterday", the day before the player arrives at the grove. Sazza was captured[1], and Rikka killed a goblin.[2]

External links[edit | edit source]

Emerald Grove on the Forgotten Realms Wiki

  1. Arka: Someone's going to pay for this. Player: Anyone in particular? Arka: A goblin we captured yesterday.
  2. Rikka: How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat.