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Force Conduit (Condition): Difference between revisions
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m (Editing for clarity in source code.) |
m (Info from https://www.reddit.com/r/BG3Builds/comments/1h1sjbd/warding_bond_stacking_force_conduit_and_extra/) |
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Line 7: | Line 7: | ||
| properties = MultiplyEffectsByDuration | | properties = MultiplyEffectsByDuration | ||
| stack type = additive | | stack type = additive | ||
| notes = | | notes = *The {{DamageText|1d4|Force}} damage is apparently only triggered after a melee {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}} damage high enough to surprass your damage reduction and resistances. | ||
*Like [[Lightning Charges]], all the charges are consumed when the Force area damage is triggered. You end up with 2 turns of Force Conduit as you were just hit. | |||
}} | }} | ||
[[Category:Sources of damage reduction]] | [[Category:Sources of damage reduction]] |
Revision as of 15:34, 28 November 2024
- Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum Duration: 7 turns.
Properties
MAG_ZOC_FORCE_CONDUIT
: add to duration :
Notes
- The 1d4Force damage is apparently only triggered after a melee Bludgeoning, Piercing, or Slashing damage high enough to surprass your damage reduction and resistances.
- Like Lightning Charges, all the charges are consumed when the Force area damage is triggered. You end up with 2 turns of Force Conduit as you were just hit.
Conditions with the same stack ID
Conditions with the stack ID MAG_ZOC_FORCE_CONDUIT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|