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Mirg: Difference between revisions

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m (Added combat-relevant skills to infobox)
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| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 2
| level = 2
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Sharp-Eye]]
| archetype = [[Goblin Sharp-Eye]]
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
| conditions = Slightly Drunk
| conditions = Slightly Drunk
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
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| perception = -1
| perception = -1
}}
}}
'''Sharp-Eye Mirg''' is a [[Goblin]] [[Goblin Sharp-Eye|Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She hanging around one of the tables close to the the stage were [[Volo]] is preforming.
'''Sharp-Eye Mirg''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].


Mirg has been wounded during the raid - her arm is singed, and she's complaining about it to her mate [[Puli]].
{{DiQ|Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.|Mirg|, complaining about an injury}}
{{DiQ|Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.|Mirg|, complaining about her injury.}}


== Involvement ==
== Involvement ==
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
=== Act One ===
Sharp-Eye Mirg can be found in the main outdoor area of the Goblin Camp, complaining to {{CharLink|Puli}} about a recent injury from a raid.
 
If the party successfully poison the booze tub in the Goblin Camp, Mirg will propose a toast and encourage the player character to drink. The player character can attempt to convince all the goblins to drink.


* {{Dialogue option|''Down the drink.''}} ({{SavingThrow|CON|dc=15}} to avoid taking{{DamageText|1d6|Poison}} for {{Duration|10}})
* {{Dialogue option|''Down the drink.''}} ({{SavingThrow|CON|dc=15}} to avoid taking{{DamageText|1d6|Poison}} for {{Duration|10}})
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** {{Dialogue option|Don't be stupid. You might be able to drink all day - the Absolute needs me sober.}}
** {{Dialogue option|Don't be stupid. You might be able to drink all day - the Absolute needs me sober.}}


If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
If successful in tricking the goblins, Mirg will be one of many to die from poison.


== Combat ==
== Combat ==
===Attacks and abilities===
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Ensnaring Strike (Ranged)}}
{{Feature box|Nimble Escape}}
{{Feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}
{{Feature box|Worg Companion}}



Revision as of 03:34, 21 November 2024

Sharp-Eye Mirg is a goblin stationed in the Goblin Camp in Act One.


Portrait Mirg.png
Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.
Mirg, complaining about an injury

Involvement

Act One

Sharp-Eye Mirg can be found in the main outdoor area of the Goblin Camp, complaining to Puli Puli about a recent injury from a raid.

If the party successfully poison the booze tub in the Goblin Camp, Mirg will propose a toast and encourage the player character to drink. The player character can attempt to convince all the goblins to drink.

  • Down the drink. (DC 15  Constitution saving throw to avoid taking1d6Damage TypesPoison for Duration: 10 turns)
  • [SLEIGHT OF HAND] Spill the beer, then pretend to drink from the empty cup. (DC 10)
  • [DECEPTION] After you! I shouldn't drink before the host. (DC 10)
  • [BARD] [PERFORMANCE] Show off an elaborate bartending trick. (DC 10 Advantage Icon.png)

Failing any of the checks above will give you another chance to avoid suspicion:

  • Down the drink. (same as above)
  • Drink quickly to squash their suspicions. (same as above)
  • You caught me. It's poisoned. (this will turn the whole camp hostile)
  • [PERSUASION] I'm simply being a good guest, that's all. (DC 10)
  • [DECEPTION] I was checking none of you idiots had spilled anything foul in there. (DC 10)
  • [PERFORMANCE] Aw, c'mon. I've already had a few cups... can barely see straight. (DC 7)
  • [DETECT THOUGHTS] [WISDOM] Read her mind.
    • Don't be stupid. You might be able to drink all day - the Absolute needs me sober.

If successful in tricking the goblins, Mirg will be one of many to die from poison.

Combat

Attacks and abilities

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links