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Charge (Minotaur): Difference between revisions

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(Added missing fields and note on the range)
 
Line 7: Line 7:
| warning = Doesn't provoke Opportunity Attacks.
| warning = Doesn't provoke Opportunity Attacks.
| cost = action, movement
| cost = action, movement
| damage = 4d8+4
| damage = 4d8 + 4
| damage type = Piercing
| damage type = Piercing
| attack roll = yes
| attack roll = yes
Line 13: Line 13:
| range ft = 40
| range ft = 40
| save = STR
| save = STR
| recharge = per turn
| save dc = 14
| recharge = Per turn
| additional =  
| additional =  
| condition = Prone
| condition = Prone
Line 20: Line 21:
| condition dc = 14
| condition dc = 14
| used by creatures = Minotaur
| used by creatures = Minotaur
| notes =
* This charge has a minimum range of {{dist|m=4.5}} so at closer ranges, a minotaur will use its weaker {{SAI|Gore (Minotaur)|Gore}} attack.
}}
}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Latest revision as of 01:39, 17 November 2024

Charge Minotaur.webp

Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them Prone Prone.

Description

Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them Prone Prone.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
D8 Piercing.png 4d8 + 4 (8~36) Damage TypesPiercing
Details:
Attack roll
 Range: 12 m / 40 ft
Recharge: Per turn
STR Save (DC 14)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 14  Strength saving throw

How to learn

Used by creatures: Minotaur

Notes

  • This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker Gore Gore attack.