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Sparkstruck set: Difference between revisions

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|{{Passive|Conductive Strikes}}
|{{Passive|Conductive Strikes}}
{{Passive|Effective Transmitter}}
{{Passive|Effective Transmitter}}
|-
|{{MdRarityItem|The Blast Pendant}}
|[[Amulet]]
|{{SpellAction|Lightning Blast}}
|-
|-
|{{MdRarityItem|The Speedy Lightfeet}}
|{{MdRarityItem|The Speedy Lightfeet}}
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|{{Passive|Electrify Water}}
|{{Passive|Electrify Water}}
{{Passive|Watersparks}}
{{Passive|Watersparks}}
|-
|{{MdRarityItem|The Blast Pendant}}
|[[Amulet]]
|{{SpellAction|Lightning Blast}}
|-
|{{MdRarityItem|The Sparkswall}}
|[[Ring]]
|
* Resistance to {{DamageType|Lightning}} damage.
{{Passive|Spark Blocker}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.

Revision as of 00:34, 30 October 2024

The Sparkstruck set consists of of items which grant or interact with Lightning Charges.

Sparkstruck Set
Name Type Effect
The Joltshooter Weapon (Longbow)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Spellsparkler Weapon (Quarterstaff)
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.
The Sparky Points Weapon (Trident)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Real Sparky Sparkswall Shield
Lightning Aura Lightning Aura ()
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. ( Recharge: Long rest.)
The Lifebringer Headwear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
The Protecty Sparkswall Clothing
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving throws as long as they have Lightning Charges Lightning Charges.
The Jolty Vest Armour ( Medium armour)
Superior Material
You take 1 less Damage TypesSlashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.
The Sparkle Hands Handwear (Non-Armour)
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.
The Speedy Lightfeet Footwear (Medium Armour)
Speedy Sparks
When the wearer Dashes Dashes or takes a similar action in combat, they gain 3 Lightning Charges Lightning Charges
The Watersparkers Footwear (Non-Armour)
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.
The Blast Pendant Amulet
Lightning Blast Lightning Blast ()
Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)
The Sparkswall Ring
Spark Blocker
The wearer can't be Electrocuted Electrocuted.