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Nettie: Difference between revisions

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(→‎Speak with Dead: Added speak with dead formatting)
(copyedit; corrected poison --> toxin; corrected INT/WIS saves; added templates)
Line 17: Line 17:
| class = [[Druid]]
| class = [[Druid]]
| level = 3
| level = 3
| e hp = 17
| e hp = 16
| hp = 24
| hp = 24
| t hp = 31
| t hp = 31
| ac = 11
| ac = 11
| movement m = 8
| movement m = 8
| weight kg = 65
| weight kg = 75
| str = 10
| str = 10
| dex = 12
| dex = 12
Line 31: Line 31:
| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| int save extra = +2
| wis save extra = +2
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
}}
}}
'''Nettie''' is a [[Dwarf]] [[Druid]] in [[Baldur's Gate 3]].
 
'''Nettie''' is a [[Gold Dwarf]] in the [[Circle of the Emerald Grove]] in [[Act One]].
{{DiQ|You seem healthy enough. A bit tired 'round the eyes, maybe.|Nettie| upon examining the player}}
{{DiQ|You seem healthy enough. A bit tired 'round the eyes, maybe.|Nettie| upon examining the player}}


== Overview ==
== Overview ==
Nettie can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]]. She can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
Nettie is a student under {{CharLink|Halsin|First Druid Halsin}}. In his absence, she is the primary healer in the [[Emerald Grove]].


==Involvement==
==Involvement==
The party will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The party can then ask Nettie to help them with the tadpole. She will then guide the party to a secret room there.
=== Act One ===
 
Nettie can be found in the [[Druids' Chambers]] healing a {{CharLink|Wounded Bird}}, who had become injured in her search for Halsin. If the party ask her to heal them of their tadpoles, Nettie guides them into the [[Enclave Library]]. If the interacting player character is honest with Nettie, she informs them that she doesn't know how to remove their tadpoles but that she and Halsin had been investigating [[Illithid]]s. She asks the party to rescue Halsin because he may be the only person who knows of a cure. She offers the party {{SmRarityItem|Wyvern Toxin}}, which is to be consumed if they begin mutating into [[Mind Flayer]]s. If the party refuse to drink the poison, Nettie becomes hostile and attacks.
If the talking party member has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the party to rescue Halsin because he is the only one who can know of a cure. She will give them [[Wyvern Poison]] and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.


If the talking party member avoids her questions, she uses a thorn branch to poison the player character, should the they not realize she is trying to trick them.. An antidote must be crafted before heading to find Halsin.
If the interacting party character avoids Nettie's questions, she attempts to poison the player character using a thorn branch.


==Combat==
==Combat==
 
===Attacks and abilities===
===Attacks and Abilities===
{{Feature box|Barkskin}}
{{Feature box|Flaming Sphere}}
{{Feature box|Healing Word}}
{{Feature box|Heat Metal}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Poison Spray}}
{{Feature box|Poison Spray}}
{{Feature box|Heat Metal}}
{{Feature box|Flaming Sphere}}
{{Feature box|Barkskin}}
{{Feature box|Healing Word}}
{{Feature box|Thunderwave}}
{{Feature box|Thunderwave}}
{{Feature box|Wild Shape: Boar}}
{{Feature box|Wild Shape: Boar}}


=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Elixir of Silvanus}}
* {{MdRarityItem|Key of the Ancients}}
* {{MdRarityItem|Key of the Ancients}}
* {{MdRarityItem|Elixir of Silvanus}}
* {{MdRarityItem|Wyvern Toxin}}
* {{MdRarityItem|Wyvern Toxin}}
* {{MdRarityItem|Goodberry (Item)}}


== Speak with Dead==
== Speak with Dead==
{{Dialogue start}}
{{Dialogue start}}
'''Party member:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>
'''Party member:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>

Revision as of 07:28, 25 October 2024

Nettie is a Gold Dwarf in the Circle of the Emerald Grove in Act One.

Portrait Nettie.png
You seem healthy enough. A bit tired 'round the eyes, maybe.
Nettie upon examining the player

Overview

Nettie is a student under Halsin First Druid Halsin. In his absence, she is the primary healer in the Emerald Grove.

Involvement

Act One

Nettie can be found in the Druids' Chambers healing a Wounded Bird Wounded Bird, who had become injured in her search for Halsin. If the party ask her to heal them of their tadpoles, Nettie guides them into the Enclave Library. If the interacting player character is honest with Nettie, she informs them that she doesn't know how to remove their tadpoles but that she and Halsin had been investigating Illithids. She asks the party to rescue Halsin because he may be the only person who knows of a cure. She offers the party Wyvern Toxin, which is to be consumed if they begin mutating into Mind Flayers. If the party refuse to drink the poison, Nettie becomes hostile and attacks.

If the interacting party character avoids Nettie's questions, she attempts to poison the player character using a thorn branch.

Combat

Attacks and abilities

Barkskin.webp
Barkskin Barkskin ()
Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.
 Melee: 1.5 m / 5  ft
Flaming Sphere.webp
Flaming Sphere Flaming Sphere ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Generic Summon.webp
Wild Shape: Boar Wild Shape: Boar ()

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Notable loot

Speak with Dead

Party member: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)

  • Nettie: My circlet...

Party member: Who are you? (If you skipped Nettie's introduction scene.)

  • Nettie: Nettie... apprentice healer... to Master Halsin...

Party member: What happened to you?

  • Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player, or trying to.)
  • Nettie: Tried to protect... our grove... (Otherwise)

Party member: Where did you keep your valuables?

  • Nettie: Beneath... locked by runes...
    • Party member: And how do I get past these locks?
      • Nettie: Wolf Rune... Rath...

If Halsin is alive

Party member: Where is Halsin?

  • Nettie: Gone... with adventurers...
Nettie: Went to goblins... never came back...

Party member: How can I get rid of the mind flayer parasite?

  • Nettie: Find Halsin... knows parasites... studied them...

If Halsin is dead

Party member: Halsin's dead. Is there any other way to get rid of a mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party member: How can I get rid of the mind flayer parasite?

  • Nettie: Master Halsin... studied parasites... hunted the source...
Absolute... Moonrise Towers...

Party member: Halsin's dead. I thought you'd want to know.

  • Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*

Companion approval

  • Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
Astarion disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Shadowheart approves +1

Related literature

External links