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Heat Set: Difference between revisions
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|{{MdRarityItem|Kurwin's Cauteriser}} | |{{MdRarityItem|Kurwin's Cauteriser}} | ||
|[[Weapon|Weapons]] (Scimitar) | |[[Weapon|Weapons]] (Scimitar) | ||
|'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}}. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}. | |'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}. | ||
|- | |- | ||
|{{MdRarityItem|Rupturing Blade}} | |{{MdRarityItem|Rupturing Blade}} |
Revision as of 21:25, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Dragon's Grasp | Weapons (Handaxe) | Burned Alive: Deals an additional 1d4Slashing damage to targets. |
Exterminator's Axe | Weapons (Greataxe) | Scourge of Pests: Deals an additional 1d6Fire damage to Plants, Myconids, and Small creatures. |
Everburn Blade | Weapons (Greatsword) | Deal an additional 1d4Fire damage. |
Firestoker | Weapons (Hand Crossbow) | Burned Alive: Deals an additional 1d4Slashing damage to targets. |
Gold Wyrmling Staff | Weapons (Quarterstaff) | |
Hellfire Greataxe | Weapons (Greataxe) | |
Hellfire Hand Crossbow | Weapons (Hand Crossbow) | |
Incandescent Staff | Weapons (Quarterstaff) |
|
Kurwin's Cauteriser | Weapons (Scimitar) | Cauteriser: Deals an additional 1d4Fire damage. On a hit, the target starts unless it succeeds a Constitution Saving throw. |
Rupturing Blade | Weapons (Rapier) | Short rest). | : Weapon action ( Recharge:
Skybreaker | Weapons (Light Hammer) | spell ( Recharge: Long rest). | : Cast as a level 1
Staff of a Mumbling Wizard | Weapons (Quarterstaff) | Gain access to the cantrip | .
Thermodynamo Axe | Weapons (Battleaxe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Shield of Scorching Reprisal | Shield | Blazing Retaliation: Huddle behind your shield to increase your Armour Class by 1 and deal 1d6Fire when a creature misses you ( Recharge: Short rest). |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast | once per long rest.
Hat of Fire Acuity | Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
Pyroquickness Hat | Headwear (Non-Armour) | Gain an additional Bonus action when you cast a non-cantrip Fire spell. |
Obsidian Laced Robe | Clothing |
|
Infernal Robe | Clothing |
|
Emblazoned Plate of the Marshal | Armour (Heavy Armour) |
|
Flawed Helldusk Armour: | Armour (Heavy Armour) | When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage. |
Helldusk Armour | Armour (Heavy Armour) |
|
Flame Enamelled Armour | Armour (Medium Armour) |
|
Flawed Helldusk Gloves | Handwear (Non-Armour) | Weapon attacks deal an additional 1d4Fire damage |
Gloves of Cinder and Sizzle | Handwear (Non-Armour) | |
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Helldusk Gloves | Handwear (Non-Armour) |
|
Thermoarcanic Gloves | Handwear (Non-Armour) | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of . |
Cinder Shoes | Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
Helldusk Boots | Footwear (Non-Armour) | Hellcrawler: Teleport to an area and deal 2d8Fire damage where you land. The impact blast spreads in a 3m / 10ft zone. |
Fireheart | Amulets | Fervent Flames : Whenever you take Fire damage dealt by another creature, you gain 2 turns of . |
Ring of Self Immolation | Rings | Bonus action to gain for 2 turns ( Recharge: Short rest). | : Set yourself on fire as a
Cindermoth Cloak | Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |