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Heat Set: Difference between revisions

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|{{MdRarityItem|Hat of Fire Acuity}}
|{{MdRarityItem|Hat of Fire Acuity}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal fire damage.
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage.
|-
|-
|{{MdRarityItem|Pyroquickness Hat}}
|{{MdRarityItem|Pyroquickness Hat}}

Revision as of 17:22, 5 October 2024

The Heat Set is a set of equipment that helps the user with the Heat Heat condition. It consists of the following pieces :

Heat Set
Name Type Effect
Hellfire Greataxe Weapons (Axe) Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thermodynamo Axe Weapons (Axe) Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Helldusk Helmet Headwear (Non-Armour) Immolating Gaze Immolating Gaze: Sear and Frighten Frighten a target with nothing but your glower. You deal an additional 2d8Damage TypesFire damage against Burning Burning creatures.
Circlet of Blasting Headwear (Non-Armour) Cast Scorching Ray once per long rest.
Hat of Fire Acuity Headwear (Non-Armour) Gain 2 stacks of Arcane Acuity Arcane Acuity each time you deal Fire damage.
Pyroquickness Hat Headwear (Non-Armour) Gain an additional bonus action when you cast a non-cantrip Fire spell.
Obsidian Laced Robe Clothing * Flaming Revenge: On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusDamage TypesFire damage to them.

* Grants Resistance to Fire damage.

Infernal Robe Clothing *Fire Shield (Warm) Fire Shield (Warm): Cast as a level 4 spell ( Recharge: Long rest).
Gloves of Flint and Steel Handwear (Non-Armour) Hot Little Hands: When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.
Thermoarcanic Gloves Handwear (Non-Armour) Arcane Ashes: Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.
Cinder Shoes Footwear (Non-Armour) Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.
Fireheart Amulets Fervent Flames : Whenever you take Damage TypesFire damage dealt by another creature, you gain 2 turns of Heat Heat.
Ring of Self Immolation Rings Self Immolation Self Immolation : Set yourself on fire as a Bonus action to gain Heat Heat for 2 turns ( Recharge: Short rest).