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Uncanny Dodge: Difference between revisions

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Line 6: Line 6:
| toggleable = yes
| toggleable = yes
| class learns at level 5 = Rogue
| class learns at level 5 = Rogue
| used by creatures = Araj Oblodra, Arno, Assassin's Folly, Earspoon, Elliot, Farlin, Friol, Gergerann, Grisly, Huido, Ironhand Grenadier, Lady Lockjaw, Nine-Fingers Keene, Meztli, Orin, Snapbone, Terse Torvalt, Zhent Elf, Zhent Half-Elven, Zhentmodeus
| used by creatures = Araj Oblodra, Assassin's Folly, Earspoon, Elliot, Farlin, Fishbait Arno, Friol, Gergerann, Grisly, Huido, Ironhand Grenadier, Lady Lockjaw, Nine-Fingers Keene, Meztli, Orin, Snapbone, Terse Torvalt, Zhent Elf, Zhent Half-Elven, Zhentmodeus
| cost = reaction
| cost = reaction
| notes =
| notes =

Latest revision as of 18:10, 24 September 2024

Uncanny Dodge.webp

Uncanny Dodge is a togglable passive gained by Rogues at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.

Description

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Details

Cost:
Reaction
Toggleable

How to learn

Notes

  • Uncanny Dodge consumes a Reaction when it is triggered, but it is not a proper reaction whose triggering behaviour can be configured in the Reactions tab.