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→Stage 2 (Mind Flayer Colony)
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The restoration pod prior to the fight provides an excellent opportunity to prepare for the coming battle by summoning additional help. If available, {{SAI|Conjure Minor Elemental}} can be particularly helpful in keeping the necromites and skeletal involucres under control. The party can also take advantage of the {{Cond|Rejuvenating Miasma}} condition to summon multiple undead minions with {{SAI|Animate Dead}}. | The restoration pod prior to the fight provides an excellent opportunity to prepare for the coming battle by summoning additional help. If available, {{SAI|Conjure Minor Elemental}} can be particularly helpful in keeping the necromites and skeletal involucres under control. The party can also take advantage of the {{Cond|Rejuvenating Miasma}} condition to summon multiple undead minions with {{SAI|Animate Dead}}. | ||
During the battle, the party should ideally split into three groups: one to deal with the Mindflayer and help Aylin if alive, one to keep Ketheric occupied, and one to deal with the Necromites. Dispatching the Mindflayer quickly will help the party keep control of the battle as it will otherwise attempt to {{Cond|Stunned|stun}} them. It will also grant the party member a high vantage point to fight against the intellect devourers and Ketheric. Dispatching the intellect devourers shouldn't be too difficult as most AoE spells can remove them all at once. They are not too troublesome either, though they could prove an annoyance should they {{Cond|Threatened|threaten}} a ranged unit. | During the battle, the party should ideally split into three groups: one to deal with the Mindflayer and help Aylin if alive, one to keep Ketheric occupied, and one to deal with the Necromites. Scratch can even be summoned with {{SAI|Find Familiar: Scratch}} specifically to free Aylin, as he is one of the few summons with a {{SAI|Help}} action. You can even give him invisibility either by potion or spell and send him directly to Aylin and free her the moment the fight starts. Dispatching the Mindflayer quickly will help the party keep control of the battle as it will otherwise attempt to {{Cond|Stunned|stun}} them. It will also grant the party member a high vantage point to fight against the intellect devourers and Ketheric. Dispatching the intellect devourers shouldn't be too difficult as most AoE spells can remove them all at once. They are not too troublesome either, though they could prove an annoyance should they {{Cond|Threatened|threaten}} a ranged unit. | ||
The Necromites on the left platform are not too dangerous, however, they should be eliminated before the next phase, otherwise Ketheric will have a great power spike. One party member with an AoE spell should suffice, leaving them up there will also provide another vantage point for the rest of the fight. | The Necromites on the left platform are not too dangerous, however, they should be eliminated before the next phase, otherwise Ketheric will have a great power spike. One party member with an AoE spell should suffice, leaving them up there will also provide another vantage point for the rest of the fight. |