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Adamantine Shield: Difference between revisions
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| uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | | uuid = 96907713-b560-4daf-ab32-3c1aec3f3890 | ||
| passives = Adamantine Shield (passive feature) | | passives = Adamantine Shield (passive feature) | ||
| special = * Attackers can't land [[critical hit]]s on the wearer. | | special = * Attackers can't land [[critical hit]]s on the wearer. | ||
{{SpellAction|Shield Blow}} | {{SpellAction|Shield Blow}} | ||
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* The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer. | * The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer. | ||
}} | }} | ||
{{Inflicts|Reeling|item}} | |||
==Gallery== | ==Gallery== | ||
<gallery heights="300px" mode="packed"> | <gallery heights="300px" mode="packed"> |
Revision as of 07:55, 22 August 2024
See also: Adamantine Shield (passive feature).
Adamantine Shield is a rare Shield that sends enemies Reeling when they miss you with a melee attack.
The dull shine of the adamantine promises this shield could take a thousand beatings -- and still look as good as new.
Properties
- Required Proficiency:
- Rarity: Rare
- Weight: 2.7 kg / 5.4 lb
- Price: 190 gp
-
UID
WPN_HUM_Shield_Adamantine_AUUID
96907713-b560-4daf-ab32-3c1aec3f3890
Special
The wearer of this item gains:
- Attackers can't land critical hits on the wearer.
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity saving throw.
- Adamantine Shield
- When a melee attack misses you, the attacker is sent for 2 turns.
Where to find
- Adamantine Forge X: -558 Y: 230: Can be forged with a Shield Mould and Mithral Ore.
Notes
- The Reeling condition from Adamantine Shield is renewed on each miss against the wearer, and is removed on successful hit.
- The effectiveness of the Adamantine Shield increases the more AC the wearer has, because it triggers on miss, and is cancelled on a successful hit against the wearer.