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Rosymorn Monastery: Difference between revisions
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=== Connected locations === | === Connected locations === | ||
[[File:Screen View South Building Rosymorn Monastery.jpg|thumb|200px|The courtyard, and south side of the monastery building]] | [[File:Screen View South Building Rosymorn Monastery.jpg|thumb|200px|The courtyard, and south side of the monastery building]] | ||
* | *{{Loc|Crèche Y'llek}} | ||
* | *{{Loc|Rosymorn Monastery Trail}} | ||
=== Creatures === | === Creatures === |
Revision as of 20:29, 15 August 2024
Rosymorn Monastery Trail | ||||
Crèche Y'llek | ||||
↑ | ||||
Rosymorn Monastery | ||||
↓ | ||||
Mountain Pass |
Overview
Monastery doors
When the party first approach the monastery gate, a cutscene plays. Raider Add'ath and an anonymous Adept[Needs Verification] are escorting a group of Halfling cultists (Corliss, Mahrin, and another) to the Crêche for interrogation by the Captain. Cultist Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open.[note 1] There are several other routes inside, including via the Firewine storage and Gremiska den.
Firewine storage
On the ground floor of the monastery X: 45 Y: 37, are a group of Kobold Looters, Scouts and Inventors who have raided the Firewine storage of the monastery. Many are comatose and suffering from . Some Kobolds are hidden inside the Firewine Barrels (identifiable by noises such as "*Gulp*" and "*Slurp*"), which can be destroyed if the party want to attack them.
Entering in the storage room for the first time grants 95 experience at Level 6.
Gremishka den
On the first floor of the monastery X: 43 Y: 30, a large pack of nine Gremishkas are waiting in here, to the naked eye.
Roof
On a terrace on the second floor of the monastery X: 79 Y: 39, there is a nest guarded by an Ancient Giant Eagle and a Giant Eagle, next to a mysterious device covered in vines.
On the eastern side, after a few jumps, there is a painted chest containing Holy Lance Helm.
Reaching the rooftop for the first time grants 180 experience at Level 6, as a medium-sized location.
Dawnmasters memorial
A room with a stained-glass window depicting four former Dawnmasters of Rosymorn Monastery, and four plinths representing each of them X: 75 Y: 75. The Dawnmaster's Crest can be found here after solving a puzzle.
Statue of Lathander
In the northern part of the ground floor is a cloister-like open room with a statue of Lathander at its center. The room is behind the big closed Rosymorn Monastery Doors, which are impossible to lockpick. To access the room, the party can make their way on the crumbling stairs on the eastern side of the second floor. The party then can destroy a barricade on the wall to find an Oak door, which opens in the room. Entering in the room for the first time grants 280 experience.
Crèche Y'llek
Crèche Y'llek is beneath the monastery, accessed by using a door at the bottom of a ramp on the west side of the room with the statue of Lathander.
Waypoints
This location contains the following waypoints:
Rosymorn Monastery X: 17 Y: 23
Connected locations
Creatures
Related quests
Find the Blood of Lathander
Rosymorn Monastery has a puzzle that is part of the Find the Blood of Lathander quest that will allow the party to find one of the first Legendary items. There are three weapons around the Monastery that can be used to solve the puzzle:
- The Ceremonial Battleaxe behind an enchanted door on the second floor, guarded by a Guardian of Faith.
- The Ceremonial Mace can be found on a drunk Kobold on the first floor of the monastery.
- The Ceremonial Warhammer is on the roof of the monastery in the Eagle's Nest. (If helping the Blue Jay to take back the nest as part of Blue Jay's Find he'll mark this location on the map)
On the middle floor of the monastery there is a room with a giant stained-glass window on the floor and four stone tables with plaques that list the names of the Dawnmasters. Placing all four ceremonial weapons on the right stone table will open a hidden compartment with the Dawnmaster's Crest in it.
- Warhammer — Dawnmaster Seed
- Mace — Dawnmaster Stockhold
- Battleaxe — Dawnmaster Vaseid
- Longsword — Dawnmaster Welkinglory (already in place)
Interactions
- Crumbling Shrine X: -18 Y: 23 - Offerings and a letter have been left here by pilgrims.
- Cable Car Landing X: -6 Y: 3 - After fixing it, the cable car here provides a shortcut to the top of the cliffs.
- Blue Jay's Find X: -5 Y: -29
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Dawnmaster's Crest looted from the Dawnmasters memorial after placing all the ceremonial weapons
- Holy Lance Helm can be found in a chest at X: 120 Y: 35
Speak with Dead
Corliss
Located in front of Monastery main gate. X: 75 Y: 21
Party member: Who are you?
- Corliss: Corliss... Undertump...
- Corliss: Novice of... The Absolute...
Party member: What do githyanki want with cultists?
- Corliss: Searching... Hunting... For 'weapon'...
- Corliss: Novice of... The Absolute...
Party member: Why were you so desperate to run?
- Corliss: Scared... Heard... Bad things...
- Corliss: Githyanki... Torture...
Party member: What do you know about this 'weapon'?
- Corliss: Nothing... Was telling... The truth...
- Corliss: Didn't know... Anything...
Party member: Where are you from?
- Corliss: Little house... Under a hill... Somewhere... Don't... Remember...
Party member: What were you doing here?
- Corliss: Path to Moonrise Towers... Absolute... Answering the call...
- Party member: What is happening at Moonrise Towers?
- Corliss: Gathering... Coalescing... Preparing...
- Party member: Preparing for what?
- Corliss: Orders... from... the General...
- Party member: What 'General'?
- Corliss: Chosen... Of the... Absolute...
- Party member: What 'General'?
- Corliss: Orders... from... the General...
- Party member: Preparing for what?
- Corliss: Gathering... Coalescing... Preparing...
- Party member: What is happening at Moonrise Towers?
Notes
- ↑ Apart from Corliss's corpse, the cultists disappear regardless of whether you save them or they're escorted inside.