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Primal Stampede: Difference between revisions

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m (Removed class template)
m (Fixed dc of 13)
Line 15: Line 15:
| attack roll = yes
| attack roll = yes
| save = STR
| save = STR
| save dc = 10 + [[Strength]] modifier
| save dc = 13
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save = Strength
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10 + [[Strength]] modifier
| condition dc = 13
| warning = Doesn't provoke Opportunity Attacks.
| warning = Doesn't provoke Opportunity Attacks.
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.

Revision as of 07:52, 15 August 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Barbarian class action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 13)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 13  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits (Lightning Charges Lightning Charges from The Sparkle Hands or Bleeding Bleeding from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.