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Black Hole: Difference between revisions
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Latest revision as of 06:37, 15 August 2024
Black Hole is an Action and Illithid Power. This ability creates a black hole which pulls in nearby enemies and possibly Slows them.
Description
Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.
Five more black holes can be summoned after this spell's initial casting. Afterwards, you must Short Rest before casting it again.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- INT Save (Spell save DC)
Condition: Slowed
Duration: 1 turn
Spell save DC Intelligence saving throw
- Movement Speed is halved
- Armour Class and Dexterity Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make more than 1 attack per turn
- Spells cast might be delayed for one turn
How to learn
Used by creatures: Mind Flayer, and Disciple Z'rell
Other ways to learn:
- Unlock with a Mind Flayer Parasite Specimen after obtaining one of the following illithid powers: